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<blockquote data-quote="Beckett" data-source="post: 3573407" data-attributes="member: 781"><p>-group size has been fluctuating for some time, with players leaving and new players suddenly appearing. About a month ago, we dropped to three players + GM (a slow decline from a high of nine last May); tonight we added a new member, although my wife sat out the game.</p><p>-group was previously two groups with some shared members, one that met Sundays at a player's apartment (and had been for about a dozen years) and a midweek game hosted at my place starting about two years ago (we've met just about every night of the week at some point, with Thursday now the permanent night). Back in January, an incident led to a month long hiatus for the midweek group, and the Sunday group converted to boardgames. After that, the host of the Sunday group joined the midweek group which resumed meeting, while the Sunday group converted to a biweekly boardgames group meeting Fridays.</p><p>-I've been the primary DM of both groups for a while now, and my house rules have generally been accepted and used by anyone else who DMs. Sunday DMship was transfered around, while I have always DMed the midweek group (for the first time tonight, I relinquished the screen to one of my players) </p><p>-Lately, we've stuck to Dungeon adventures and adventure paths, though homebrews of varying length have been common in the past, some lasting a single session before being abandoned, others (typically mine, thought I've had many of the former) lasting into the low-teens.</p><p>-Years ago, during 2E, it was common for each player to use two characters. As membership increased, we dropped to one each, but with the decline some players are now using two again.</p><p>-Characters and monsters gain additional stats and feats; current typical progression is stat points every 3 levels, and a feat every level without a stat point. Almost all WotC material is available for use in feats and alternate class features.</p><p>-Wealth by level is a rough guideline; I might audit a character or two to see if I've been too generous or stingy but I don't follow them to the exact number.</p><p>-Typically, magic items can be purchased; whether commissioned or a trader bought it off an adventurer or what, it's kept off stage and not worried about.</p><p>-Death has become rarer since I've added action points/hero points, and charcters remain alive until negative their con score. If raised, a character loses no experience but gains a negative level until he gains a new level.</p><p>-Sessions start about 5:30pm, after I get home from work and change. They've gone until 2am or later in the past, but with myself and another player working in the mornings, we've been finishing by 11 or midnight. Host typically provides dinner, although players have provided meals in the past.</p><p>-Divine and Arcane are almost always covered, as is some form of fighter. Thief-type is typically skipped.</p><p>-Girls start showing up in the group about seven years ago, usually sister or SO of a player (and how much they've been a player vs. a player's SO has varied). Our membership was three men (including me) and my wife; our new player of the night is a female coworker of one of the players.</p><p>-Role-play is typically third person (my fighter says...) with occasional lines spoken in character.</p><p>-Cohesive storylines are attempted, but I have no qualms about retconing something to make it flow better; I'd rather say the new character is an old friend than spend half a session getting people to trust her. Not having fun as a dwarf sorcerer? Well, hey, looks like you've been a dwarf fighter since we started. No, must have been someone else throwing fireballs last week, you were cutting up goblins with that axe. </p><p>-Faux-confrontational style. I'll talk about wanting to kill characters, and curse when I fail to confirm the crit, but I'm much happier when the players win and can keep exploring the story.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3573407, member: 781"] -group size has been fluctuating for some time, with players leaving and new players suddenly appearing. About a month ago, we dropped to three players + GM (a slow decline from a high of nine last May); tonight we added a new member, although my wife sat out the game. -group was previously two groups with some shared members, one that met Sundays at a player's apartment (and had been for about a dozen years) and a midweek game hosted at my place starting about two years ago (we've met just about every night of the week at some point, with Thursday now the permanent night). Back in January, an incident led to a month long hiatus for the midweek group, and the Sunday group converted to boardgames. After that, the host of the Sunday group joined the midweek group which resumed meeting, while the Sunday group converted to a biweekly boardgames group meeting Fridays. -I've been the primary DM of both groups for a while now, and my house rules have generally been accepted and used by anyone else who DMs. Sunday DMship was transfered around, while I have always DMed the midweek group (for the first time tonight, I relinquished the screen to one of my players) -Lately, we've stuck to Dungeon adventures and adventure paths, though homebrews of varying length have been common in the past, some lasting a single session before being abandoned, others (typically mine, thought I've had many of the former) lasting into the low-teens. -Years ago, during 2E, it was common for each player to use two characters. As membership increased, we dropped to one each, but with the decline some players are now using two again. -Characters and monsters gain additional stats and feats; current typical progression is stat points every 3 levels, and a feat every level without a stat point. Almost all WotC material is available for use in feats and alternate class features. -Wealth by level is a rough guideline; I might audit a character or two to see if I've been too generous or stingy but I don't follow them to the exact number. -Typically, magic items can be purchased; whether commissioned or a trader bought it off an adventurer or what, it's kept off stage and not worried about. -Death has become rarer since I've added action points/hero points, and charcters remain alive until negative their con score. If raised, a character loses no experience but gains a negative level until he gains a new level. -Sessions start about 5:30pm, after I get home from work and change. They've gone until 2am or later in the past, but with myself and another player working in the mornings, we've been finishing by 11 or midnight. Host typically provides dinner, although players have provided meals in the past. -Divine and Arcane are almost always covered, as is some form of fighter. Thief-type is typically skipped. -Girls start showing up in the group about seven years ago, usually sister or SO of a player (and how much they've been a player vs. a player's SO has varied). Our membership was three men (including me) and my wife; our new player of the night is a female coworker of one of the players. -Role-play is typically third person (my fighter says...) with occasional lines spoken in character. -Cohesive storylines are attempted, but I have no qualms about retconing something to make it flow better; I'd rather say the new character is an old friend than spend half a session getting people to trust her. Not having fun as a dwarf sorcerer? Well, hey, looks like you've been a dwarf fighter since we started. No, must have been someone else throwing fireballs last week, you were cutting up goblins with that axe. -Faux-confrontational style. I'll talk about wanting to kill characters, and curse when I fail to confirm the crit, but I'm much happier when the players win and can keep exploring the story. [/QUOTE]
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