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What is 'normal' for you?
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<blockquote data-quote="gm4hire" data-source="post: 3573885" data-attributes="member: 51626"><p>- 2-5 (usually 4) people including the GM</p><p>- At least half are usually female. One group is the male GM and two women.</p><p>- Longer sessions 5-8 hours usually. </p><p>- Weekly sessions. We only miss if someone is ill, out of town, or has visiting family.</p><p>- House rules are common. We like to simplify the system and concentrate on the story.</p><p>- Magic is usually low to medium. Magic users are common as PCs, but only about 10-20% of the overall population.</p><p>- Magic items are rare and special. Usually tailored to the character.</p><p>- Character death is rare as the story is tailored to the characters.</p><p>- No prepackaged scenarios. We've got one of the rare GMs that runs a great game with almost no planning.</p><p>- Heavy focus on politics, intrigue, and social situation gaming. Lower combat focus. Heavy character development and in character conversations within the session. We've had entire sessions with no or little rolling of dice.</p><p>- Players/GM bring food and drinks to share. </p><p>- Players can have conflict between PCs, but it has to be discussed beforehand and everyone needs to be able to either work towards a common goal or deal maturely with the situation. </p><p>- New games are brainstormed by the entire group and characters created together as well as interweaving backgrounds. </p><p></p><p>There's so much more, but these are the major points.</p></blockquote><p></p>
[QUOTE="gm4hire, post: 3573885, member: 51626"] - 2-5 (usually 4) people including the GM - At least half are usually female. One group is the male GM and two women. - Longer sessions 5-8 hours usually. - Weekly sessions. We only miss if someone is ill, out of town, or has visiting family. - House rules are common. We like to simplify the system and concentrate on the story. - Magic is usually low to medium. Magic users are common as PCs, but only about 10-20% of the overall population. - Magic items are rare and special. Usually tailored to the character. - Character death is rare as the story is tailored to the characters. - No prepackaged scenarios. We've got one of the rare GMs that runs a great game with almost no planning. - Heavy focus on politics, intrigue, and social situation gaming. Lower combat focus. Heavy character development and in character conversations within the session. We've had entire sessions with no or little rolling of dice. - Players/GM bring food and drinks to share. - Players can have conflict between PCs, but it has to be discussed beforehand and everyone needs to be able to either work towards a common goal or deal maturely with the situation. - New games are brainstormed by the entire group and characters created together as well as interweaving backgrounds. There's so much more, but these are the major points. [/QUOTE]
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