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What is 'normal' for you?
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<blockquote data-quote="Theron" data-source="post: 3574064" data-attributes="member: 2326"><p>In the case of our group, it doesn't appear to be fudging. Most of it is just being well-prepared and knowing that healing magic is an essential part of the package.</p><p></p><p>I can think of a few encounters that could've gone bad if we hadn't lucked out (like when our paladin scored a critical on an erinyes with his brilliant energy spear while smiting), but generally, we're pretty good at the tactical aspects of the game and playing to our strengths. </p><p></p><p>I do know of one encounter where the players collectively vetoed the critter the DM had set up (a Clay Golem) by pointing out that there wasn't a cleric within 500 miles that could heal the damage we were likely to take and that we knew it was a build-up encounter to the real fight. It was rather meta-gamey, but it also kept the campaign alive at a key point, and we would've been in deep kimchee if he'd gone ahead with the encounter as planned.</p></blockquote><p></p>
[QUOTE="Theron, post: 3574064, member: 2326"] In the case of our group, it doesn't appear to be fudging. Most of it is just being well-prepared and knowing that healing magic is an essential part of the package. I can think of a few encounters that could've gone bad if we hadn't lucked out (like when our paladin scored a critical on an erinyes with his brilliant energy spear while smiting), but generally, we're pretty good at the tactical aspects of the game and playing to our strengths. I do know of one encounter where the players collectively vetoed the critter the DM had set up (a Clay Golem) by pointing out that there wasn't a cleric within 500 miles that could heal the damage we were likely to take and that we knew it was a build-up encounter to the real fight. It was rather meta-gamey, but it also kept the campaign alive at a key point, and we would've been in deep kimchee if he'd gone ahead with the encounter as planned. [/QUOTE]
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