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What is 'normal' for you?
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<blockquote data-quote="Rothe" data-source="post: 3664819" data-attributes="member: 39813"><p>- 2-4 players running 2 characters and maybe an NPC each;</p><p>- homebrew pretty much all the way, campaign world in use since 1978;</p><p>- adventures about 70% modified modules, 30% homebrew;</p><p>- sessions 4-5 hours triweekly on average;</p><p>- use rule where if not below -half/CON and sufficient potions or magic are immediately (very same round) pumped into person they may come back above 0, but will be unconscious;</p><p>- 2 character deaths in last 15 sessions, 1 permanent, many near death experiences that above rule kept from being a death experience... lots of careful, skillful play has made the encounters less deadly than they could have been;</p><p>- potions and scrolls readily available if you got the cash, they take much longer to make than in 3e;</p><p>- magic items generally only available if have a high powered connection and then it is only what they have on hand and are willing to part with (but I'm pretty open about what's on hand);</p><p>- magic item customization limited, items very hard to make, but the world has making them for 8,000 years so a fair bit are lying around;</p><p>- miniatures sometime used mostly for the DM to keep track of the many critters;</p><p>- large scale battles not uncommon, last session 6 PCs versus 72 orcs, 1 cave troll, 4 ogres, 1 garm, and 1 wartok (yep ther is some homebrew monsters in there), as the system we run keeps such battles to about 2 hours (and they don't even have fireball yet);</p><p>- free-form adventure available, many locations detailed after decades of play politics and personalities in every town; adventure arcs available, the NPCs of the world are going about there plans and can string together series of adventures based thereon;</p><p>-PC actions can and do effect the world; the PCs of the 00's hear tales of the deeds of the PCs of the 90's who shaped history a 100 years ago, who heard tales of the PCs in the 80's who heard tales of the PCs in the 70's, who had to put up with a teenage kid making it up.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3664819, member: 39813"] - 2-4 players running 2 characters and maybe an NPC each; - homebrew pretty much all the way, campaign world in use since 1978; - adventures about 70% modified modules, 30% homebrew; - sessions 4-5 hours triweekly on average; - use rule where if not below -half/CON and sufficient potions or magic are immediately (very same round) pumped into person they may come back above 0, but will be unconscious; - 2 character deaths in last 15 sessions, 1 permanent, many near death experiences that above rule kept from being a death experience... lots of careful, skillful play has made the encounters less deadly than they could have been; - potions and scrolls readily available if you got the cash, they take much longer to make than in 3e; - magic items generally only available if have a high powered connection and then it is only what they have on hand and are willing to part with (but I'm pretty open about what's on hand); - magic item customization limited, items very hard to make, but the world has making them for 8,000 years so a fair bit are lying around; - miniatures sometime used mostly for the DM to keep track of the many critters; - large scale battles not uncommon, last session 6 PCs versus 72 orcs, 1 cave troll, 4 ogres, 1 garm, and 1 wartok (yep ther is some homebrew monsters in there), as the system we run keeps such battles to about 2 hours (and they don't even have fireball yet); - free-form adventure available, many locations detailed after decades of play politics and personalities in every town; adventure arcs available, the NPCs of the world are going about there plans and can string together series of adventures based thereon; -PC actions can and do effect the world; the PCs of the 00's hear tales of the deeds of the PCs of the 90's who shaped history a 100 years ago, who heard tales of the PCs in the 80's who heard tales of the PCs in the 70's, who had to put up with a teenage kid making it up. [/QUOTE]
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