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What is 'normal' for you?
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<blockquote data-quote="Ahnehnois" data-source="post: 3665094" data-attributes="member: 17106"><p>-3 players, 1 character each, plus 1 DM</p><p>-All male (currently-we had the occasional girl a while back when the group was bigger)</p><p>-4 roles actually covered pretty well, even in current 3 PC group (multiclassing)</p><p>-Homebrew setting and adventures</p><p>-Plenty of houserules, including a lot of UA stuff</p><p>-Material either WotC or homebrewed</p><p>-4 to 6 hour sessions at somebody's house, usually w/ food; 2/ week if we can manage</p><p>-No true dungeons, mostly wilderness encounters or centerpiece battles</p><p>-Dragons are godlike in power, PCs have only ever killed one (and they were epic) and rarely try</p><p>-Gods have little clout by most standards; many remember their days as mortals</p><p>-Dragons/psions/divinities/mages all in conflict in-game (mixed parties still work well enough).</p><p>-No alignment restrictions (currently good and neutral PCs)</p><p>-Most fights are serious threats to PCs, but death is rare due to action points/good healer</p><p>-Very easy to buy/sell/customize magic items</p><p>-Never use miniatures or battle maps. DM just gives general descriptions.</p><p>-Levels ranging from 1 to 20 with epic "reunion" sessions after campaign ends</p><p>-Free form XP (I usually do close to the book-though each encounter is several CRs above PC level)</p><p>-Tons of treasure (several times book values, with many artifacts at high levels)</p><p>-Using my ability allocation system, which is both high-powered and simple</p><p>-A lot of DM intervention in character creation and such</p><p>-Style historically epic plot-driven with plenty of hacking and slashing, moving somewhat towards more rules-lite and character-focused adventuring</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 3665094, member: 17106"] -3 players, 1 character each, plus 1 DM -All male (currently-we had the occasional girl a while back when the group was bigger) -4 roles actually covered pretty well, even in current 3 PC group (multiclassing) -Homebrew setting and adventures -Plenty of houserules, including a lot of UA stuff -Material either WotC or homebrewed -4 to 6 hour sessions at somebody's house, usually w/ food; 2/ week if we can manage -No true dungeons, mostly wilderness encounters or centerpiece battles -Dragons are godlike in power, PCs have only ever killed one (and they were epic) and rarely try -Gods have little clout by most standards; many remember their days as mortals -Dragons/psions/divinities/mages all in conflict in-game (mixed parties still work well enough). -No alignment restrictions (currently good and neutral PCs) -Most fights are serious threats to PCs, but death is rare due to action points/good healer -Very easy to buy/sell/customize magic items -Never use miniatures or battle maps. DM just gives general descriptions. -Levels ranging from 1 to 20 with epic "reunion" sessions after campaign ends -Free form XP (I usually do close to the book-though each encounter is several CRs above PC level) -Tons of treasure (several times book values, with many artifacts at high levels) -Using my ability allocation system, which is both high-powered and simple -A lot of DM intervention in character creation and such -Style historically epic plot-driven with plenty of hacking and slashing, moving somewhat towards more rules-lite and character-focused adventuring [/QUOTE]
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