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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What is off the table?
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<blockquote data-quote="Li Shenron" data-source="post: 8075299" data-attributes="member: 1465"><p>Well call me confused too but I have already forgotten what are the main purposes.</p><p></p><p>From the short description on top of the forum section I only get that Level Up is:</p><p></p><p>1- advanced</p><p>2- standalone </p><p>3- backwards compatible </p><p></p><p>Backwards compatible (to 5e) means someone can bring their PC built using the 5e PHB and expect it work in a game using Level Up rules without adjustments. Same if the DM brings her own monsters, or adventures. This means that changes to the fundamental mechanics of ability scores, HP, AC and combat actions are out. It also means that changes to the general mechanics of skills, feats, advantage/disadvantage and spellcasting are possible for new Level Up characters only in a way that doesn't invalidate how things work for 5e characters which will continue working using their 5e version of those rules. It is also expected a reasonable degree of balance between LU and 5e characters. </p><p></p><p>Standalone means if you knew nothing of D&D, you could buy Level Up and play it with no further needs. It implies rules for all pillars, and an array of classes will be provided. </p><p></p><p>Advanced is more ambiguous. "More character stuff" can count as advanced in a quantitative sense, but it's not really what Level Up is about. So what is it about? It can mean primarily two things: deeper or evolved. Advanced as deeper would mean rules modules that add complexity to a certain area of the game, such as more stuff to do during downtime, mass combat rules, wounds systems, more tactical weapons properties, more granular skills... Advanced as evolved means to change how something works now into something that works (presumably) better, like modifying concentration rules, or rules for rests and healing, or a different action economy. </p><p></p><p>If we just look at threads here, it appears the majority of posters just try to hope that Level Up will "fix" what they consider issues with 5e, so definitely "advanced as evolved" i.e. a game revision. The problem is, the majority of those who are NOT posting, is because they see nothing to fix, and have no interest in such changes, not to mention that everyone wants a different fix for the same thing. Either way, "fixes" will likely break compatibility and contrast with purpose 3, <strong>unless</strong> they are built-into the new character classes in a way that doesn't make them straight more powerful than 5e classes. </p><p></p><p>"Advanced as deeper" is probably much safer overall, and I don't see anything that is out by default, except what is already mentioned to be off the table for various reasons (i.e. mass battle rules).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8075299, member: 1465"] Well call me confused too but I have already forgotten what are the main purposes. From the short description on top of the forum section I only get that Level Up is: 1- advanced 2- standalone 3- backwards compatible Backwards compatible (to 5e) means someone can bring their PC built using the 5e PHB and expect it work in a game using Level Up rules without adjustments. Same if the DM brings her own monsters, or adventures. This means that changes to the fundamental mechanics of ability scores, HP, AC and combat actions are out. It also means that changes to the general mechanics of skills, feats, advantage/disadvantage and spellcasting are possible for new Level Up characters only in a way that doesn't invalidate how things work for 5e characters which will continue working using their 5e version of those rules. It is also expected a reasonable degree of balance between LU and 5e characters. Standalone means if you knew nothing of D&D, you could buy Level Up and play it with no further needs. It implies rules for all pillars, and an array of classes will be provided. Advanced is more ambiguous. "More character stuff" can count as advanced in a quantitative sense, but it's not really what Level Up is about. So what is it about? It can mean primarily two things: deeper or evolved. Advanced as deeper would mean rules modules that add complexity to a certain area of the game, such as more stuff to do during downtime, mass combat rules, wounds systems, more tactical weapons properties, more granular skills... Advanced as evolved means to change how something works now into something that works (presumably) better, like modifying concentration rules, or rules for rests and healing, or a different action economy. If we just look at threads here, it appears the majority of posters just try to hope that Level Up will "fix" what they consider issues with 5e, so definitely "advanced as evolved" i.e. a game revision. The problem is, the majority of those who are NOT posting, is because they see nothing to fix, and have no interest in such changes, not to mention that everyone wants a different fix for the same thing. Either way, "fixes" will likely break compatibility and contrast with purpose 3, [B]unless[/B] they are built-into the new character classes in a way that doesn't make them straight more powerful than 5e classes. "Advanced as deeper" is probably much safer overall, and I don't see anything that is out by default, except what is already mentioned to be off the table for various reasons (i.e. mass battle rules). [/QUOTE]
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