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<blockquote data-quote="Raven Crowking" data-source="post: 5135640" data-attributes="member: 18280"><p>For me, it was the discussion of game design philosophy related to 4e that made me stop and think, "These WotC guys just don't understand D&D". The "fixes" to the "problems" didn't understand what the problems were, or else failed to understand the underlying causes of the problems.</p><p></p><p>The more I read about WotC's "fixes", the more I realized that AD&D (or earlier) had already fixed the same problems, a long time ago, and it was design decisions in 3e that made them occur in the first place.</p><p></p><p>Of course, this is my perspective....based on what "D&D" means to me....and it made me realize that, while there are mechanical things I like about WotC-D&D, overall I prefer TSR-D&D. And hence the desire to create a fusion of WotC-era mechanics with TSR-era philosophy.</p><p></p><p>YMMV, and all that.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5135640, member: 18280"] For me, it was the discussion of game design philosophy related to 4e that made me stop and think, "These WotC guys just don't understand D&D". The "fixes" to the "problems" didn't understand what the problems were, or else failed to understand the underlying causes of the problems. The more I read about WotC's "fixes", the more I realized that AD&D (or earlier) had already fixed the same problems, a long time ago, and it was design decisions in 3e that made them occur in the first place. Of course, this is my perspective....based on what "D&D" means to me....and it made me realize that, while there are mechanical things I like about WotC-D&D, overall I prefer TSR-D&D. And hence the desire to create a fusion of WotC-era mechanics with TSR-era philosophy. YMMV, and all that. RC [/QUOTE]
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