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<blockquote data-quote="Garthanos" data-source="post: 5135692" data-attributes="member: 82504"><p>I am going to focus on something I do agree about what you just said... 4e actually re-embraced elements of AD&D and I would say even more fully embraced them. </p><p></p><p>An easy example is niche protection.</p><p></p><p>Another easy example is abstract hit points (abstract hit points should indeed recover with something approaching scene or episodic frequency ).</p><p></p><p>A less easy one is something I may have to explain. I will call it Combat Style </p><p></p><p>When I first saw to hit and damage being based entirely on strength I thought that sounded incredibly silly.... even just a minor amount of martial arts background... ought to have brought vastly differing conclusions but what if ... Strength is just one style? like Hard and Soft style martial arts in the real world... even hard versus soft is a uber simplification... that could be generalized .... some arts might emphasize creativity or discipline more? Some might emphasize perception or deception. Constitution allowing the instinct to override perceptions... and those with higher stamina.. playing out the battle so they have advantage over the burst strength dude whose ability fades over the course of the fight. </p><p></p><p>Winners play to there own strengths and there are incredibly many ways to do things. 4e took that element which may even have seemed minor... and carried out its implications in a way that gives me more.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5135692, member: 82504"] I am going to focus on something I do agree about what you just said... 4e actually re-embraced elements of AD&D and I would say even more fully embraced them. An easy example is niche protection. Another easy example is abstract hit points (abstract hit points should indeed recover with something approaching scene or episodic frequency ). A less easy one is something I may have to explain. I will call it Combat Style When I first saw to hit and damage being based entirely on strength I thought that sounded incredibly silly.... even just a minor amount of martial arts background... ought to have brought vastly differing conclusions but what if ... Strength is just one style? like Hard and Soft style martial arts in the real world... even hard versus soft is a uber simplification... that could be generalized .... some arts might emphasize creativity or discipline more? Some might emphasize perception or deception. Constitution allowing the instinct to override perceptions... and those with higher stamina.. playing out the battle so they have advantage over the burst strength dude whose ability fades over the course of the fight. Winners play to there own strengths and there are incredibly many ways to do things. 4e took that element which may even have seemed minor... and carried out its implications in a way that gives me more. [/QUOTE]
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