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<blockquote data-quote="robconley" data-source="post: 5137738" data-attributes="member: 5636"><p>To throw my two cents worth in, the OSR is one of those terms that will be defined by how people use it. I mostly use it in reference to the D&D centric old school community and use Old School to mean all the older RPGs (early D&D, Traveller, Runequest, etc) that are current enjoying a resurgence. </p><p></p><p>But like nearly all things in the OSR, my definition, even the very label the group applies to itself is disagreement. The point I hammer on is that the only thing that ties all of these disparate groups together is they agree that older editions are as much fun to play today as back in the day. Everything else depends on who you are talking about.</p><p></p><p>Plus not everybody can be pegged to a single community. I wrote the Majestic Wilderlands, Points of Light, and had a hand in writing the Wilderlands Boxed Set. But I write a blog with a somewhat large audience (hundreds) plus currently my own publisher, Bat in the Attic Games. And I hang out at Knights-n-Knaves, Dragonsfoot, Swords & Wizardry Forum, and the Original D&D discussion forum. So which group I am part of? All of them? Some? Or none?</p><p></p><p>All of this the result of the fine folks who did the retro-clones and using the open gaming liscense. While not everybody in the OSR, my definition, uses the OGL it was the seed that the OSR crystallized around and give it's free wheeling chaotic nature.</p><p></p><p>Which of course makes it all terribly confusing for those who are new and trying to make heads and tails on what going on. Some may criticize the OSR, my definition, because of this but right now there is no way to change it. </p><p></p><p>It may be that a single company has a big enough hit to be considered THE OSR by the rest of the industry but even that won't stop the existing authors and producers from continuing what they do as long as they want to do it.</p><p></p><p>Mmm, that quite a bit for two cents, lets make it a nickel worth then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="robconley, post: 5137738, member: 5636"] To throw my two cents worth in, the OSR is one of those terms that will be defined by how people use it. I mostly use it in reference to the D&D centric old school community and use Old School to mean all the older RPGs (early D&D, Traveller, Runequest, etc) that are current enjoying a resurgence. But like nearly all things in the OSR, my definition, even the very label the group applies to itself is disagreement. The point I hammer on is that the only thing that ties all of these disparate groups together is they agree that older editions are as much fun to play today as back in the day. Everything else depends on who you are talking about. Plus not everybody can be pegged to a single community. I wrote the Majestic Wilderlands, Points of Light, and had a hand in writing the Wilderlands Boxed Set. But I write a blog with a somewhat large audience (hundreds) plus currently my own publisher, Bat in the Attic Games. And I hang out at Knights-n-Knaves, Dragonsfoot, Swords & Wizardry Forum, and the Original D&D discussion forum. So which group I am part of? All of them? Some? Or none? All of this the result of the fine folks who did the retro-clones and using the open gaming liscense. While not everybody in the OSR, my definition, uses the OGL it was the seed that the OSR crystallized around and give it's free wheeling chaotic nature. Which of course makes it all terribly confusing for those who are new and trying to make heads and tails on what going on. Some may criticize the OSR, my definition, because of this but right now there is no way to change it. It may be that a single company has a big enough hit to be considered THE OSR by the rest of the industry but even that won't stop the existing authors and producers from continuing what they do as long as they want to do it. Mmm, that quite a bit for two cents, lets make it a nickel worth then ;) [/QUOTE]
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