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<blockquote data-quote="DaveDash" data-source="post: 6515957" data-attributes="member: 6786202"><p>[MENTION=22779]Hussar[/MENTION] - You can't always control when the players are allowed to rest without railroading (like HoTDQ tries to do). </p><p>Even then, Wizards and their ritual casting can make it difficult for the DM to intervene without some rule bending, which is a big no-no at many tables.</p><p>You cant always have control of that part of the game unless you want to sacrifice the sandbox nature.</p><p>It gets worse at higher levels when characters get access to spells like Magnificent Mansion and such. You can try to attempt a sense of urgency through a plot but that requires player buy in.</p><p></p><p>Even after all of that, you cant stop your players conserving resources and then going nova at a times of THEIR choosing. My players did that and cakewalked a BBEG encounter worth about 60,000XP adjusted at level 13.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6515957, member: 6786202"] [MENTION=22779]Hussar[/MENTION] - You can't always control when the players are allowed to rest without railroading (like HoTDQ tries to do). Even then, Wizards and their ritual casting can make it difficult for the DM to intervene without some rule bending, which is a big no-no at many tables. You cant always have control of that part of the game unless you want to sacrifice the sandbox nature. It gets worse at higher levels when characters get access to spells like Magnificent Mansion and such. You can try to attempt a sense of urgency through a plot but that requires player buy in. Even after all of that, you cant stop your players conserving resources and then going nova at a times of THEIR choosing. My players did that and cakewalked a BBEG encounter worth about 60,000XP adjusted at level 13. [/QUOTE]
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