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<blockquote data-quote="SirAntoine" data-source="post: 6518000" data-attributes="member: 6731904"><p>Compared to AD&D it's far over-powered. I'd say even at high level though spell-casters not so much.</p><p></p><p>I can appreciate the desire to give all classes more powers, or even just new powers, in the interests of creativity and competition with other RPG's, but there is definitely a problem with the design philosophy behind 5th Edition. In AD&D 2nd Edition, when kits were introduced, they came with special benefits <em>and hindrances</em>. Leaving the creativity and competition with other RPG's aside, 5th Edition should have written hindrances for all of the new and improved powers that went above and beyond what you had in AD&D.</p><p></p><p>I am tempted to go class by class, calling out what I see as unbalanced from the PHB, but there is so much I am discouraged. I just opened it to the barbarian now, and there are all these totem powers, with no hindrances, and extra critical damage, extra ability scores, etc.. It's like the critical hit/ fumble problem. If you are going to allow a critical hit, you need to balance it with a fumble. Many will react like this would only be punishing players, but D&D has lost its grittiness and its realism and sense of desperation.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6518000, member: 6731904"] Compared to AD&D it's far over-powered. I'd say even at high level though spell-casters not so much. I can appreciate the desire to give all classes more powers, or even just new powers, in the interests of creativity and competition with other RPG's, but there is definitely a problem with the design philosophy behind 5th Edition. In AD&D 2nd Edition, when kits were introduced, they came with special benefits [I]and hindrances[/I]. Leaving the creativity and competition with other RPG's aside, 5th Edition should have written hindrances for all of the new and improved powers that went above and beyond what you had in AD&D. I am tempted to go class by class, calling out what I see as unbalanced from the PHB, but there is so much I am discouraged. I just opened it to the barbarian now, and there are all these totem powers, with no hindrances, and extra critical damage, extra ability scores, etc.. It's like the critical hit/ fumble problem. If you are going to allow a critical hit, you need to balance it with a fumble. Many will react like this would only be punishing players, but D&D has lost its grittiness and its realism and sense of desperation. [/QUOTE]
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