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<blockquote data-quote="SirAntoine" data-source="post: 6518231" data-attributes="member: 6731904"><p>But the solution would be to weaken dragons so multiple dragons could, once again, be beaten in a straight up fight. You say it like it's a fault, but I DMed plenty of those encounters and they were terrific. The infamous module, I6: Ravenloft has one room in Strahd Von Zarovich's castle where there are four red dragons perched like gargoyles, gargoyles!</p><p></p><p>If you want to make an encounter with dragons harder in AD&D, it's also easy. All you need to do is control the hit points. Now, controlling hit points for everything is standard. That is probably the #1 biggest change, that you don't roll monsters' hit points. And it's like everything has a constitution bonus. Whatever happened to letting even giants and dragons roll 15 or fewer hit points?</p><p></p><p>The wizard didn't have at-will spells, yes, and they didn't have attack skill comparable with the fighter, but when they attacked with their staff or dagger those extra few points of damage could kill monsters. Everything is off the mark now, defying expectations. Sometimes that itself is good, too, to challenge players with high system mastery, but "less is more" is basic, down to earth game design.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6518231, member: 6731904"] But the solution would be to weaken dragons so multiple dragons could, once again, be beaten in a straight up fight. You say it like it's a fault, but I DMed plenty of those encounters and they were terrific. The infamous module, I6: Ravenloft has one room in Strahd Von Zarovich's castle where there are four red dragons perched like gargoyles, gargoyles! If you want to make an encounter with dragons harder in AD&D, it's also easy. All you need to do is control the hit points. Now, controlling hit points for everything is standard. That is probably the #1 biggest change, that you don't roll monsters' hit points. And it's like everything has a constitution bonus. Whatever happened to letting even giants and dragons roll 15 or fewer hit points? The wizard didn't have at-will spells, yes, and they didn't have attack skill comparable with the fighter, but when they attacked with their staff or dagger those extra few points of damage could kill monsters. Everything is off the mark now, defying expectations. Sometimes that itself is good, too, to challenge players with high system mastery, but "less is more" is basic, down to earth game design. [/QUOTE]
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