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<blockquote data-quote="Diamabel" data-source="post: 6518510" data-attributes="member: 6788929"><p>The most conspicuous offenders in 5th edition</p><p></p><p>-Fighting Style: Archery: +2 bonus to hit is too much for bounded accuracy.</p><p>-Great Weapon Master/Sharpshooter: Once +hit gets high enough, the drawback of these is negligible, and +10 is a huge damage boost only available to martial characters.</p><p>-Magic item +1 to +3 bonuses: Breaks bounded accuracy, especially when you can stack them (armor+shield, for example)</p><p>-Magic item- Belt of Giant Strength: especially the more powerful ones- same as above, breaks bounded accuracy.</p><p>-Druid Wildshape: Early levels it is out of line with the other classes, later it scales poorly, until you hit level 20 and it can be near invulnerability- needs a redesign, IMO.</p><p>-Action Surge: Huge nova damage, early enough in fighter progression that it's splashable for other classes. (Cast haste. Enter combat- Cast fireball, Use wand of fireball- hasted use object action, Action surge- use wand of fireball-- not a common scenario, but still possible to shoot 3 fireballs in 1 round)</p><p></p><p>-Dexterity: of all the games base stats, this one just does too much compared to the others: Common saving throw, Armor Class bonus, Initiative bonus, Hit and damage bonus for both finesse and ranged attacks, plus a good range of associated skills.</p></blockquote><p></p>
[QUOTE="Diamabel, post: 6518510, member: 6788929"] The most conspicuous offenders in 5th edition -Fighting Style: Archery: +2 bonus to hit is too much for bounded accuracy. -Great Weapon Master/Sharpshooter: Once +hit gets high enough, the drawback of these is negligible, and +10 is a huge damage boost only available to martial characters. -Magic item +1 to +3 bonuses: Breaks bounded accuracy, especially when you can stack them (armor+shield, for example) -Magic item- Belt of Giant Strength: especially the more powerful ones- same as above, breaks bounded accuracy. -Druid Wildshape: Early levels it is out of line with the other classes, later it scales poorly, until you hit level 20 and it can be near invulnerability- needs a redesign, IMO. -Action Surge: Huge nova damage, early enough in fighter progression that it's splashable for other classes. (Cast haste. Enter combat- Cast fireball, Use wand of fireball- hasted use object action, Action surge- use wand of fireball-- not a common scenario, but still possible to shoot 3 fireballs in 1 round) -Dexterity: of all the games base stats, this one just does too much compared to the others: Common saving throw, Armor Class bonus, Initiative bonus, Hit and damage bonus for both finesse and ranged attacks, plus a good range of associated skills. [/QUOTE]
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