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<blockquote data-quote="pemerton" data-source="post: 6519316" data-attributes="member: 42582"><p>Both Moldvay Basic and 2nd ed AD&D call out Hercules as an example of a fighter. Hercules can do things that people could not really do.</p><p></p><p>I think anyone coming to the game wanting to play a Conan-esque character would also be likely to choose a fighter, and Conan can do things that people could not really do, such as survive crucifixion in a desert.</p><p></p><p>That's not to say that you need a power system to give effect to the heroic and preternatural abilities of fantasy heroes, but it's one way of doing it. (Nor do you need AD&D-style spell lists to give effect to magic, even though it is fantasy. Marvel Heroic RP, for instance, gives sorcerers and similar characters a rating in Sorcery or Weather Control or whatever the relative ability is, and then has a fairly generic half-page description of what can be accomplished at each of the 4 ratings.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6519316, member: 42582"] Both Moldvay Basic and 2nd ed AD&D call out Hercules as an example of a fighter. Hercules can do things that people could not really do. I think anyone coming to the game wanting to play a Conan-esque character would also be likely to choose a fighter, and Conan can do things that people could not really do, such as survive crucifixion in a desert. That's not to say that you need a power system to give effect to the heroic and preternatural abilities of fantasy heroes, but it's one way of doing it. (Nor do you need AD&D-style spell lists to give effect to magic, even though it is fantasy. Marvel Heroic RP, for instance, gives sorcerers and similar characters a rating in Sorcery or Weather Control or whatever the relative ability is, and then has a fairly generic half-page description of what can be accomplished at each of the 4 ratings.) [/QUOTE]
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