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<blockquote data-quote="pemerton" data-source="post: 6519336" data-attributes="member: 42582"><p>I don't fully understand how these various comments fit together.</p><p></p><p>Isn't weakening dragons "reducing the challenge"? In which case, you don't seem to have a problem with that.</p><p></p><p>But in any event, what counts as a challenge is mechanics-relative. In AD&D, for instance, a starting 1st level, fighter can expect to be hit by 1 in 4 or even fewer attacks (say, AC 3 vs THACO of 19 or 20, requiring a 16 or 17 to hit). In 4e the starting fighter is likely to have AC in the neighbourhood of 18 and be attacked by creatures with a +6 or more to hit, meaning that nearly half of the attacks made against him/her will hit. And the damage in AD&D is likely to be 1d6, whereas in 4e it will be more like 1d8+4.</p><p></p><p>The 5e maths are closer to 4e than AD&D: a starting AC of 16 or 18 (depending on shield use) against enemies who have +4 or so to hit and hit for 5 or more points of damage. How has the challenge been reduced?</p><p></p><p>And what exactly does any of this have to do with bringing characters to life? In that respect the strongest part of 5e seems to be its Background system.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6519336, member: 42582"] I don't fully understand how these various comments fit together. Isn't weakening dragons "reducing the challenge"? In which case, you don't seem to have a problem with that. But in any event, what counts as a challenge is mechanics-relative. In AD&D, for instance, a starting 1st level, fighter can expect to be hit by 1 in 4 or even fewer attacks (say, AC 3 vs THACO of 19 or 20, requiring a 16 or 17 to hit). In 4e the starting fighter is likely to have AC in the neighbourhood of 18 and be attacked by creatures with a +6 or more to hit, meaning that nearly half of the attacks made against him/her will hit. And the damage in AD&D is likely to be 1d6, whereas in 4e it will be more like 1d8+4. The 5e maths are closer to 4e than AD&D: a starting AC of 16 or 18 (depending on shield use) against enemies who have +4 or so to hit and hit for 5 or more points of damage. How has the challenge been reduced? And what exactly does any of this have to do with bringing characters to life? In that respect the strongest part of 5e seems to be its Background system. [/QUOTE]
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