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<blockquote data-quote="aramis erak" data-source="post: 6521648" data-attributes="member: 6779310"><p>3E shows a lot of AD&D influences... but those are almost all from the Player's Option series versions. It shows a lot of BX/BECMI influences as well, perhaps more... but it's a different game entirely from either. The use of the name was a sales ploy.</p><p></p><p>Most other game systems don't have such radical edition change. (Traveller does, but it's the most notable exception. Mechwarrior also.) Champions 1E to Champions 6E, the adventures, mechanics, and general process of resolutions is unchanged. Rolemaster has 35 years with the same mechanics in use. Tunnels and Trolls went 30 years with the same fundamental mechanics; 7th ed made some changes to levels, XP, and added an attribute, but the Saving Roll process is the same as in 1E (except it can be used on more than just Luck). Palladium added MegaDamage, but otherwise, it's pretty much the same mechanics now as when first published 34 years ago. BRP has added various special modifications for CGen for a variety of settings, but the resolution mechanics are still the same 37 years later.</p><p></p><p>There's more difference between AD&D 2E and D&D 3E than between RQ 1E (from 1977) and BRP's current edition. In BRP, only Character gen and magic vary all that much; in D&D/AD&D, the rules of play vary while the basics of Character Gen (barring 4E) are what stay the same.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6521648, member: 6779310"] 3E shows a lot of AD&D influences... but those are almost all from the Player's Option series versions. It shows a lot of BX/BECMI influences as well, perhaps more... but it's a different game entirely from either. The use of the name was a sales ploy. Most other game systems don't have such radical edition change. (Traveller does, but it's the most notable exception. Mechwarrior also.) Champions 1E to Champions 6E, the adventures, mechanics, and general process of resolutions is unchanged. Rolemaster has 35 years with the same mechanics in use. Tunnels and Trolls went 30 years with the same fundamental mechanics; 7th ed made some changes to levels, XP, and added an attribute, but the Saving Roll process is the same as in 1E (except it can be used on more than just Luck). Palladium added MegaDamage, but otherwise, it's pretty much the same mechanics now as when first published 34 years ago. BRP has added various special modifications for CGen for a variety of settings, but the resolution mechanics are still the same 37 years later. There's more difference between AD&D 2E and D&D 3E than between RQ 1E (from 1977) and BRP's current edition. In BRP, only Character gen and magic vary all that much; in D&D/AD&D, the rules of play vary while the basics of Character Gen (barring 4E) are what stay the same. [/QUOTE]
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