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<blockquote data-quote="Diamabel" data-source="post: 6521999" data-attributes="member: 6788929"><p>These changes basically remove any reason whatsoever for playing a barbarian over a fighter.</p><p>-Changes from resistance to DR3 on rage essentially remove the barbarian's primary defense.... A guarantee of being able to take some hits and survive, changed to half of the "Heavy armour master" feat. You..do know how hard things hit in 5th ed, right?</p><p></p><p>-An additional -2 to AC while raging? Given that you seem to like low stat PCs... Barbarian with ~AC 14, 12 while raging? Basically anything and everything will hit at worst a 9, usually less... Damage resistance while raging mitigates this somewh...oh, wait <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>-6th level powers for Totem warrior- Sure glad I can travel stealthily at normal pace for 1min/day! You really think these "always on" minor abilities need to be nerfed to 1 min per DAY?</p><p></p><p>-Retaliation- one attack, once per day, as a reaction.. as a level 14 class feature? This is now much weaker than the Fighter-Battlemaster's Riposte maneuver (uses= #superiority die, recharge all dice on short rest)</p><p></p><p>-Brutal Critical- Wait, what? You just said that you were pleased with the removal of critical confirmations in this edition.. and now you want to ADD them?</p><p></p><p>If you treat the other classes in this way, everything will just be reduced to mediocrity.</p></blockquote><p></p>
[QUOTE="Diamabel, post: 6521999, member: 6788929"] These changes basically remove any reason whatsoever for playing a barbarian over a fighter. -Changes from resistance to DR3 on rage essentially remove the barbarian's primary defense.... A guarantee of being able to take some hits and survive, changed to half of the "Heavy armour master" feat. You..do know how hard things hit in 5th ed, right? -An additional -2 to AC while raging? Given that you seem to like low stat PCs... Barbarian with ~AC 14, 12 while raging? Basically anything and everything will hit at worst a 9, usually less... Damage resistance while raging mitigates this somewh...oh, wait :( -6th level powers for Totem warrior- Sure glad I can travel stealthily at normal pace for 1min/day! You really think these "always on" minor abilities need to be nerfed to 1 min per DAY? -Retaliation- one attack, once per day, as a reaction.. as a level 14 class feature? This is now much weaker than the Fighter-Battlemaster's Riposte maneuver (uses= #superiority die, recharge all dice on short rest) -Brutal Critical- Wait, what? You just said that you were pleased with the removal of critical confirmations in this edition.. and now you want to ADD them? If you treat the other classes in this way, everything will just be reduced to mediocrity. [/QUOTE]
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