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<blockquote data-quote="EzekielRaiden" data-source="post: 6522536" data-attributes="member: 6790260"><p>Nor do I--in a very generic sense; adapting to a non-static world. But if I signed up for AWESOME SHAPECHANGE ACTION, and then learn that shapechanging is crap (hyperbolically speaking) for levels X-Y and W-Z, I'm not going to be very happy. And as mentioned, these summoning shenanigans are external to the <em>Moon</em> Druid. They're part of <em>Druid</em>, sure, but almost nobody complains about the <em>Land</em> Druid being "OP" and they should have the same spell stuff (as I understand it).</p><p></p><p>Needing to adapt because your old tools can't solve all future *kinds* of problems is fine. Needing to adapt because your old tools no longer work for solving the *same* kinds of problems irks me. I expect vampires--magical, sentient undead--to require novel solutions, they're a long step above most previous fare. I don't expect ogres to require you to abandon the tools that worked just fine against orcs or what-have-you. The specific creatures aren't the point--the point is "big mean sack of HP" describes both, while "vampire" almost always entails things that other kinds of undead don't, much like "werewolf" entails things that many beasts, even magical beasts, don't.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6522536, member: 6790260"] Nor do I--in a very generic sense; adapting to a non-static world. But if I signed up for AWESOME SHAPECHANGE ACTION, and then learn that shapechanging is crap (hyperbolically speaking) for levels X-Y and W-Z, I'm not going to be very happy. And as mentioned, these summoning shenanigans are external to the [I]Moon[/I] Druid. They're part of [I]Druid[/I], sure, but almost nobody complains about the [I]Land[/I] Druid being "OP" and they should have the same spell stuff (as I understand it). Needing to adapt because your old tools can't solve all future *kinds* of problems is fine. Needing to adapt because your old tools no longer work for solving the *same* kinds of problems irks me. I expect vampires--magical, sentient undead--to require novel solutions, they're a long step above most previous fare. I don't expect ogres to require you to abandon the tools that worked just fine against orcs or what-have-you. The specific creatures aren't the point--the point is "big mean sack of HP" describes both, while "vampire" almost always entails things that other kinds of undead don't, much like "werewolf" entails things that many beasts, even magical beasts, don't. [/QUOTE]
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