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<blockquote data-quote="FormerlyHemlock" data-source="post: 6523006" data-attributes="member: 6787650"><p>I don't know about "complaints," but the druid (base class) is acknowledged as one of the two best summoner classes in the game in the guide here (<a href="http://community.wizards.com/forum/player-help/threads/4148541" target="_blank">http://community.wizards.com/forum/player-help/threads/4148541</a>), tied with specialist Conjuror (wizard). So there's someone besides me out there who considers the druid to be already quite strong at the spell game before you even factor shapechanging into the equation.</p><p></p><p>I agree that if someone was expecting to play a druid as basically a fighter-in-Allosaur-form, they might not be happy at certain levels when their HULK SMASH move turns out to be weaker than the actual fighters against ogres-instead-of-orcs. If you had been critiquing strictly Moon Druid <em>shapeshifting</em> instead of <em>Moon Druids</em> I probably wouldn't have even opened my mouth, but I thought you were critiquing the whole package.</p><p></p><p></p><p></p><p>This is an interesting assertion, and it's certainly one that 5E buys into: that classes need to be balanced on a moment-by-moment basis, instead of as a entire lifecycle that you buy into when you first generate the character. If you carry it to its logical conclusion, you'll see that all classes should therefore have the same resource mechanics too: "you'll be awesome for the hardest encounter of the day and then stink for all the rest" is the signature of a mid-level wizard who novas, which is bad both for him and for the fighter who gets to be consistently quite good at every fight but is outshone when the wizard novas. That's essentially the same dynamic as the LFQR mechanic you're criticizing except on a different timescale, and there are people who <em>hate</em> the fact that the wizard nova can happen. (That's the 5-minute adventuring day and half the "casters rule" debates there in a nutshell.)</p><p></p><p>At any rate, I take a global view of class power, so I personally don't find "you stink now but if you survive you'll be awesome" to be in any way un-fun, the way you said I should be. 5E doesn't do that anyway but if it did I wouldn't be upset.</p><p></p><p></p><p></p><p>Huh. You play summoners very differently than I do. And your DM is much more fond of wizard artillery, I guess, if there are three Fireball casters in every combat. (The way I see it, if a wizard wastes a 3rd level spell killing off my wolf pack, he's down a 3rd level slot and I'm down a 3rd level slot, so we're even except that he wasted his spellcasting turn <em>during combat</em> and I expended mine <em>before combat</em>.) On playstyle: I'm more likely to hide in the woods and spellcast while my conjured wolfpack is tearing up the enemy. That's with my multiclassed Warlock/Lore Bard who admittedly has better non-concentration options than a Moon Druid does, but even if I were a druid I expect I'd be laying low and/or holding a bow and trying to look like an archer instead of a spellcaster, instead of charging into melee as the biggest wolf in the wolfpack and the most obvious target. And if I did have the same experience as you where "I act on a 20 and they're on a 10" my immediate reaction would just be, "Next time I'm going to hold my action". Different playstyles I guess.</p><p></p><p></p><p></p><p>Oh, yeah. That is definitely a playstyle difference. I have no problem whatsoever giving up my turn to Hold an Action, Hide, or Dodge. I'd rather give up a turn than give up HP and spell slots fighting on poor ground...</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6523006, member: 6787650"] I don't know about "complaints," but the druid (base class) is acknowledged as one of the two best summoner classes in the game in the guide here ([URL]http://community.wizards.com/forum/player-help/threads/4148541[/URL]), tied with specialist Conjuror (wizard). So there's someone besides me out there who considers the druid to be already quite strong at the spell game before you even factor shapechanging into the equation. I agree that if someone was expecting to play a druid as basically a fighter-in-Allosaur-form, they might not be happy at certain levels when their HULK SMASH move turns out to be weaker than the actual fighters against ogres-instead-of-orcs. If you had been critiquing strictly Moon Druid [I]shapeshifting[/I] instead of [I]Moon Druids[/I] I probably wouldn't have even opened my mouth, but I thought you were critiquing the whole package. This is an interesting assertion, and it's certainly one that 5E buys into: that classes need to be balanced on a moment-by-moment basis, instead of as a entire lifecycle that you buy into when you first generate the character. If you carry it to its logical conclusion, you'll see that all classes should therefore have the same resource mechanics too: "you'll be awesome for the hardest encounter of the day and then stink for all the rest" is the signature of a mid-level wizard who novas, which is bad both for him and for the fighter who gets to be consistently quite good at every fight but is outshone when the wizard novas. That's essentially the same dynamic as the LFQR mechanic you're criticizing except on a different timescale, and there are people who [I]hate[/I] the fact that the wizard nova can happen. (That's the 5-minute adventuring day and half the "casters rule" debates there in a nutshell.) At any rate, I take a global view of class power, so I personally don't find "you stink now but if you survive you'll be awesome" to be in any way un-fun, the way you said I should be. 5E doesn't do that anyway but if it did I wouldn't be upset. Huh. You play summoners very differently than I do. And your DM is much more fond of wizard artillery, I guess, if there are three Fireball casters in every combat. (The way I see it, if a wizard wastes a 3rd level spell killing off my wolf pack, he's down a 3rd level slot and I'm down a 3rd level slot, so we're even except that he wasted his spellcasting turn [I]during combat[/I] and I expended mine [I]before combat[/I].) On playstyle: I'm more likely to hide in the woods and spellcast while my conjured wolfpack is tearing up the enemy. That's with my multiclassed Warlock/Lore Bard who admittedly has better non-concentration options than a Moon Druid does, but even if I were a druid I expect I'd be laying low and/or holding a bow and trying to look like an archer instead of a spellcaster, instead of charging into melee as the biggest wolf in the wolfpack and the most obvious target. And if I did have the same experience as you where "I act on a 20 and they're on a 10" my immediate reaction would just be, "Next time I'm going to hold my action". Different playstyles I guess. Oh, yeah. That is definitely a playstyle difference. I have no problem whatsoever giving up my turn to Hold an Action, Hide, or Dodge. I'd rather give up a turn than give up HP and spell slots fighting on poor ground... [/QUOTE]
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