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<blockquote data-quote="DaveDash" data-source="post: 6523101" data-attributes="member: 6786202"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6787650" target="_blank">emdw45</a></u></strong></em> All very good points.</p><p></p><p>I've been arguing for a while that Archery by itself is superior to melee for the simple reason they can hide behind full cover, pop out, shoot, then return to full cover.</p><p></p><p>Then on top of that Fighters and Rangers get a +2 bonus, and with feats they basically get all their weaknesses taken away.</p><p></p><p>The solution really for me is to take away the "Ignores Cover" rule from Sharpshooter and return Crossbow Expert to having disadvantage in melee. I haven't play tested this but for my purposes that adds a bit of tactical decision making back to archers by making them actually have to think about positioning and such, instead of just being the equivalent of shooting lazer sniper rifles from far away with no consideration to tactics.</p><p></p><p>When their attack bonus isn't so high due to having to fire into cover all the time, and they might have to spend turns dashing (just like melee does) to get out of the reach of enemy combatants, they just might have to use their brains a bit more when it comes to choosing the -5/+10 option.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6523101, member: 6786202"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6787650"]emdw45[/URL][/U][/B][/I] All very good points. I've been arguing for a while that Archery by itself is superior to melee for the simple reason they can hide behind full cover, pop out, shoot, then return to full cover. Then on top of that Fighters and Rangers get a +2 bonus, and with feats they basically get all their weaknesses taken away. The solution really for me is to take away the "Ignores Cover" rule from Sharpshooter and return Crossbow Expert to having disadvantage in melee. I haven't play tested this but for my purposes that adds a bit of tactical decision making back to archers by making them actually have to think about positioning and such, instead of just being the equivalent of shooting lazer sniper rifles from far away with no consideration to tactics. When their attack bonus isn't so high due to having to fire into cover all the time, and they might have to spend turns dashing (just like melee does) to get out of the reach of enemy combatants, they just might have to use their brains a bit more when it comes to choosing the -5/+10 option. [/QUOTE]
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