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<blockquote data-quote="Hussar" data-source="post: 6524005" data-attributes="member: 22779"><p>But, that's not what's being said here. THere's nothing inherently wrong with the summoning mechanics. They work pretty well and, because of concentration, they mean that you can't start summoning armies. That's a good thing. But, because of the concentration mechanics, they don't work particularly well with a melee character. That's not good or bad tools, that's simply a tool with a limitation. Punishing poor tactics is a good thing in a game that does feature a great deal of tactical combat. Running off by yourself against three opponents gets you killed. That's a good thing because, otherwise, we're playing with foam bats. There's never really any real danger because every option is "good". </p><p></p><p>The game is telling you, if you want to have summoned allies in this fight, it's probably better if you step back a bit. And I do mean a bit. In Keterys' example, all the druid had to do was miss a single round of combat and her tactics are fine. And, not every first round either. Only those first rounds where she wins initiative, which is a 50:50 proposition at best. Considering that by the time you are casting summon nature's ally, your shape change is a bonus action, there's also no particular reason to change into a wolf before combat. Why not summon and stay human and see how things shape up. There, now you no longer give up your first round of combat. First round, drop another spell and then change into a wolf to fight beside your summons.</p><p></p><p>There's a million and one ways to make this tactic viable. Charge first and damn the torpedoes just happens not to be one of them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6524005, member: 22779"] But, that's not what's being said here. THere's nothing inherently wrong with the summoning mechanics. They work pretty well and, because of concentration, they mean that you can't start summoning armies. That's a good thing. But, because of the concentration mechanics, they don't work particularly well with a melee character. That's not good or bad tools, that's simply a tool with a limitation. Punishing poor tactics is a good thing in a game that does feature a great deal of tactical combat. Running off by yourself against three opponents gets you killed. That's a good thing because, otherwise, we're playing with foam bats. There's never really any real danger because every option is "good". The game is telling you, if you want to have summoned allies in this fight, it's probably better if you step back a bit. And I do mean a bit. In Keterys' example, all the druid had to do was miss a single round of combat and her tactics are fine. And, not every first round either. Only those first rounds where she wins initiative, which is a 50:50 proposition at best. Considering that by the time you are casting summon nature's ally, your shape change is a bonus action, there's also no particular reason to change into a wolf before combat. Why not summon and stay human and see how things shape up. There, now you no longer give up your first round of combat. First round, drop another spell and then change into a wolf to fight beside your summons. There's a million and one ways to make this tactic viable. Charge first and damn the torpedoes just happens not to be one of them. [/QUOTE]
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