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<blockquote data-quote="Mallus" data-source="post: 6527023" data-attributes="member: 3887"><p>My Tome Pact Warlock just reached 3rd level, and I'm absolutely going to use this shtick. It's certainly <em>powerful</em>, but I'm not sold on overpowered. </p><p></p><p>My PC is the only one with Devil's Sight, so I can't use it within 20'' of another party member. Meaning I can only use the combo when the environment permits, and always with the risk that comes with being a move action away from anyone else. Darkness is a Concentration spell, so it means no Hex/other Concentration spell running. The Darkness field is going to be my main source of defense --unless I use my only other slot on a defensive spell -- otherwise, I'm AC: 14. And it's not as generally useful as Improved Invisibility -- it lacks the stealth advantage, since people will probably notice a giant hemisphere of Ultimate Darkness trying to sneak past them... </p><p></p><p>Oddly, the shtick becomes <em>less</em> powerful if <em>all</em> the PCs have Devil's Sight, because in that case, the DM is going to have to adjust the encounter difficulty & enemy composition to account for the group's (unusual) shared ability in order to present appropriate challenges. </p><p></p><p>In a we-all-can-see-in-magical-darkness party, my guy is just a piker w/a low AC.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6527023, member: 3887"] My Tome Pact Warlock just reached 3rd level, and I'm absolutely going to use this shtick. It's certainly [i]powerful[/i], but I'm not sold on overpowered. My PC is the only one with Devil's Sight, so I can't use it within 20'' of another party member. Meaning I can only use the combo when the environment permits, and always with the risk that comes with being a move action away from anyone else. Darkness is a Concentration spell, so it means no Hex/other Concentration spell running. The Darkness field is going to be my main source of defense --unless I use my only other slot on a defensive spell -- otherwise, I'm AC: 14. And it's not as generally useful as Improved Invisibility -- it lacks the stealth advantage, since people will probably notice a giant hemisphere of Ultimate Darkness trying to sneak past them... Oddly, the shtick becomes [i]less[/i] powerful if [i]all[/i] the PCs have Devil's Sight, because in that case, the DM is going to have to adjust the encounter difficulty & enemy composition to account for the group's (unusual) shared ability in order to present appropriate challenges. In a we-all-can-see-in-magical-darkness party, my guy is just a piker w/a low AC. [/QUOTE]
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