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<blockquote data-quote="Diamabel" data-source="post: 6530435" data-attributes="member: 6788929"><p>I would argue that the numbers mean anything only within the system they were designed for. </p><p></p><p>By changing *some* numbers within a given system, you are going to throw the balance off - if you lower monster HP by 50%, suddenly Fireball becomes twice as powerful, for instance. So you lower Fireball damage.. and it becomes worse than other options, so you lower those as well.. and on and on it goes, until you have cut everything by 50%..</p><p></p><p>Consider too, within bounded accuracy.. unless you have very high AC, Hitpoints are your only reliable defense- even Kobolds hit a Plate armoured character on a 14 or better. By lowering the size of PC hit dice+dropping monster damage, High constitution, hill dwarf +1 hp/level, etc.. all become instantly much more valuable. So does healing, unless you reduce the amount healed by characters as well.</p><p></p><p>So far, the changes suggested seem very arbitrary- Abilities nerfed seemingly at random, without any sort of consistency or eye towards an end. To propose a system redesign of that magnitude, start from the ground up, with a clear, stated goal in mind! Provide *reasons* for suggested changes. </p><p></p><p>If you want to mod 5th to a system that plays more like 1st ed.. consider *which parts* of 1st ed you are aiming for... difficulty? realism? Rather than just "numbers too big, plz fix"</p></blockquote><p></p>
[QUOTE="Diamabel, post: 6530435, member: 6788929"] I would argue that the numbers mean anything only within the system they were designed for. By changing *some* numbers within a given system, you are going to throw the balance off - if you lower monster HP by 50%, suddenly Fireball becomes twice as powerful, for instance. So you lower Fireball damage.. and it becomes worse than other options, so you lower those as well.. and on and on it goes, until you have cut everything by 50%.. Consider too, within bounded accuracy.. unless you have very high AC, Hitpoints are your only reliable defense- even Kobolds hit a Plate armoured character on a 14 or better. By lowering the size of PC hit dice+dropping monster damage, High constitution, hill dwarf +1 hp/level, etc.. all become instantly much more valuable. So does healing, unless you reduce the amount healed by characters as well. So far, the changes suggested seem very arbitrary- Abilities nerfed seemingly at random, without any sort of consistency or eye towards an end. To propose a system redesign of that magnitude, start from the ground up, with a clear, stated goal in mind! Provide *reasons* for suggested changes. If you want to mod 5th to a system that plays more like 1st ed.. consider *which parts* of 1st ed you are aiming for... difficulty? realism? Rather than just "numbers too big, plz fix" [/QUOTE]
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