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<blockquote data-quote="Tony Vargas" data-source="post: 6544707" data-attributes="member: 996"><p>What was expressed was not an intention to make actual characters from prior editions playable in 5e, but to make the styles or sorts of characters fans of each edition would want to play compatible in 5e, at the same table. They backpeddled rapidly, but they haven't actually missed the mark by that much. Apart from the Warlord, they've kept to their idea of putting every class from a PH1 in the 5e PH. And, each of those classes strongly resembles what they were in earlier editions. Apart from the Sorcerer, which is nothing like the 3.5 sorcerer, and apart from the fighter, ranger, rogue, paladin, cleric, druid, wizard, warlock, sorcerer, bard, barbarian and monk, being nothing like they were in 4e, that is. Heck, it's not even like the 5e & 3.5 sorcerer being different means you can't cast spontaneously in 5e - just that you don't /need/ a sorcerer (or favored soul) to be able to do that, so the sorcerer needed some other differentiating factor.</p><p></p><p> The rulebooks aren't exactly thin. And, you probably can run the game satisfactorily with fans of 0D&D, B/X, BECMI, 3.0, 3.5, Pathfinder, AD&D, AD&D 2e, AD&D 2e w/C&T et.al, Rules Cyclopedia, and, heck, Arduin Grimoire, Hackmaster, and various OSR and d20 games, all at the same table, and have them each find quite a bit familiar and fun. </p><p></p><p>That's not a perfect success, but it's close enough.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6544707, member: 996"] What was expressed was not an intention to make actual characters from prior editions playable in 5e, but to make the styles or sorts of characters fans of each edition would want to play compatible in 5e, at the same table. They backpeddled rapidly, but they haven't actually missed the mark by that much. Apart from the Warlord, they've kept to their idea of putting every class from a PH1 in the 5e PH. And, each of those classes strongly resembles what they were in earlier editions. Apart from the Sorcerer, which is nothing like the 3.5 sorcerer, and apart from the fighter, ranger, rogue, paladin, cleric, druid, wizard, warlock, sorcerer, bard, barbarian and monk, being nothing like they were in 4e, that is. Heck, it's not even like the 5e & 3.5 sorcerer being different means you can't cast spontaneously in 5e - just that you don't /need/ a sorcerer (or favored soul) to be able to do that, so the sorcerer needed some other differentiating factor. The rulebooks aren't exactly thin. And, you probably can run the game satisfactorily with fans of 0D&D, B/X, BECMI, 3.0, 3.5, Pathfinder, AD&D, AD&D 2e, AD&D 2e w/C&T et.al, Rules Cyclopedia, and, heck, Arduin Grimoire, Hackmaster, and various OSR and d20 games, all at the same table, and have them each find quite a bit familiar and fun. That's not a perfect success, but it's close enough. [/QUOTE]
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