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*Pathfinder & Starfinder
What is Pathfinder doing about multi-classing?
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<blockquote data-quote="Sadrik" data-source="post: 4423599" data-attributes="member: 14506"><p>I totally agree with this. I have always felt the classes where just a package of abilities. Contrary to you, I have seen characters that do break the game.</p><p></p><p>I really like the 3e multi-classing system (about a billion times better than 4e) it gives an almost limitless number of possibilities. However, it does have several problems. Primarily saves, BAB and spell casting progression could use the fix. In addition to spell casting progression there are a lot of other progressions (familiars, animal companions, unarmed strike, sneak attack etc.) that could do with a general rule to keep them competitive as a character levels up.</p><p></p><p><strong>Caster level and class feature progression fix</strong></p><p>I personally like the rule that your caster level is equal to the spell casting class level plus 1/2 of all your other levels up to a max of double. This would also cover all of the scalable class features such as animal companions.</p><p></p><p><strong>Saves fix</strong></p><p>your saves are 1/2 your overall character level. Classes give a non-stackable +2 bonus in certain saves (Fighter FORT, Rogue REF, Wizard WILL, Cleric FORT and WILL etc.) </p><p>It might be nice to give everyone a +3 total rather than have some with a +4 and others with a +2 and only a few with +6.</p><p></p><p><strong>BAB fix</strong></p><p>Full gets BAB +4/level</p><p>3/4 gets BAB +3/level</p><p>1/2 gets BAB +2/level</p><p>Add all your BABs up and divide by 4. This is simpler than adding fractions.</p><p></p><p><strong>Put it all together</strong></p><p>So, if you had a fighter 2/cleric 8/wizard 4 </p><p>BAB +10 ((8+24+8)/4=10)</p><p>Base FORT would be +9 (14/2=7 fighter gives +2 cleric gives +2 -> don't stack) </p><p>Base REF would be +7 (14/2=7)</p><p>Base WILL would be +9 (14/2=7 cleric gives +2, wizard gives +2 -> don't stack)</p><p>Wizard Caster level would be 8 (4+(10/2)=9 but can only get a max of double original level so 8)</p><p>Cleric Caster level would be 11 (8+(6/2)=11)</p><p></p><p>Anyway which class features which scale by half your other class levels would have to be written into the class features themselves. Some attempt at dealing with this would make the game better as a whole.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4423599, member: 14506"] I totally agree with this. I have always felt the classes where just a package of abilities. Contrary to you, I have seen characters that do break the game. I really like the 3e multi-classing system (about a billion times better than 4e) it gives an almost limitless number of possibilities. However, it does have several problems. Primarily saves, BAB and spell casting progression could use the fix. In addition to spell casting progression there are a lot of other progressions (familiars, animal companions, unarmed strike, sneak attack etc.) that could do with a general rule to keep them competitive as a character levels up. [B]Caster level and class feature progression fix[/B] I personally like the rule that your caster level is equal to the spell casting class level plus 1/2 of all your other levels up to a max of double. This would also cover all of the scalable class features such as animal companions. [B]Saves fix[/B] your saves are 1/2 your overall character level. Classes give a non-stackable +2 bonus in certain saves (Fighter FORT, Rogue REF, Wizard WILL, Cleric FORT and WILL etc.) It might be nice to give everyone a +3 total rather than have some with a +4 and others with a +2 and only a few with +6. [B]BAB fix[/B] Full gets BAB +4/level 3/4 gets BAB +3/level 1/2 gets BAB +2/level Add all your BABs up and divide by 4. This is simpler than adding fractions. [B]Put it all together[/B] So, if you had a fighter 2/cleric 8/wizard 4 BAB +10 ((8+24+8)/4=10) Base FORT would be +9 (14/2=7 fighter gives +2 cleric gives +2 -> don't stack) Base REF would be +7 (14/2=7) Base WILL would be +9 (14/2=7 cleric gives +2, wizard gives +2 -> don't stack) Wizard Caster level would be 8 (4+(10/2)=9 but can only get a max of double original level so 8) Cleric Caster level would be 11 (8+(6/2)=11) Anyway which class features which scale by half your other class levels would have to be written into the class features themselves. Some attempt at dealing with this would make the game better as a whole. [/QUOTE]
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What is Pathfinder doing about multi-classing?
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