Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is Pathfinder doing about multi-classing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4432695" data-attributes="member: 710"><p>I think the best thing to try for was going with a universal spell slot system. Caster Levels stacks,in addition, there is a "Spell Capacity Level".</p><p></p><p>Basically, use the Wizard chart for all characters. Rangers and Paladins get a spell capacity level of +1 per 2 levels, Bards of 3/4 their level, and Druids, Sorcerers, Wizards and Clerics at +1 per level.</p><p></p><p>Sorcerers get 1 extra spell slot per level gained, that they always distribute to their highest level spell at the level they gain. (This means an 11th level Sorcerer would have 2 more spells for spells up to 5th level, and one extra spell for 6th level spells - remember, we're using a new spell capacity chart, so the SOrcereror no longer has delayed access.).</p><p>Wizards get an extra slot for spells of their favored school, Clerics for their domain spells. Druids and Bards get other abilities then bonus spell slot.</p><p></p><p>Each day, you have to distribute your spell slots across the classes you have.</p><p></p><p>The next problem is how you deal with learning new spells (Bard/Sorcerer/Wizard) or getting access to them (Cleric/Druid/Paladin/Ranger). Maybe you learn only spells by actually gaining levels in that class, and there are feats that let you expend your spell knowledge in one of your classes.</p><p>As a variant, you could make "Heighten Spell" an automatic feature - if you slot a spell at a higher level, it is treated as such for Saving Throw DC and ability to break level-related barriers. This reduces the spell cap problem a little bit.</p><p></p><p>The goal is to start with a unified system for spell slots, and then add the class specific variation.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4432695, member: 710"] I think the best thing to try for was going with a universal spell slot system. Caster Levels stacks,in addition, there is a "Spell Capacity Level". Basically, use the Wizard chart for all characters. Rangers and Paladins get a spell capacity level of +1 per 2 levels, Bards of 3/4 their level, and Druids, Sorcerers, Wizards and Clerics at +1 per level. Sorcerers get 1 extra spell slot per level gained, that they always distribute to their highest level spell at the level they gain. (This means an 11th level Sorcerer would have 2 more spells for spells up to 5th level, and one extra spell for 6th level spells - remember, we're using a new spell capacity chart, so the SOrcereror no longer has delayed access.). Wizards get an extra slot for spells of their favored school, Clerics for their domain spells. Druids and Bards get other abilities then bonus spell slot. Each day, you have to distribute your spell slots across the classes you have. The next problem is how you deal with learning new spells (Bard/Sorcerer/Wizard) or getting access to them (Cleric/Druid/Paladin/Ranger). Maybe you learn only spells by actually gaining levels in that class, and there are feats that let you expend your spell knowledge in one of your classes. As a variant, you could make "Heighten Spell" an automatic feature - if you slot a spell at a higher level, it is treated as such for Saving Throw DC and ability to break level-related barriers. This reduces the spell cap problem a little bit. The goal is to start with a unified system for spell slots, and then add the class specific variation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is Pathfinder doing about multi-classing?
Top