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What is Pathfinder doing about multi-classing?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4432751" data-attributes="member: 710"><p>The easiest way is to say you learn in all classes at the same time. Obviously, this creates a great balance issue - for one Cleric Level, my Wizard can cast Heal, True Ressourection or Miracle? And it's a free choice each day? </p><p>Going this route, you need another limitation. </p><p>My suggestion would be required spell slots. You have to choose a primary spell casting class. This must be the class you have the highest level in (chose one in case of ties.) At least 2 of your spells per day must be devoted to that class.</p><p>Possibly, you also add a secondary class: At least one of your spells per day must be devoted to that class. All other classes can go with less. This greatly limits your versatility across classes. </p><p>Still, it doesn't feel like there is much reason to not play a Cleric19/Wizard1 then, instead of a Cleric10/Wizard10. You get better saves, bab and HD, and can still cast the occasional Fireball or Scorching Ray. </p><p></p><p></p><p>The other way is to say that spell knowledge is only based on your actual class level. So a Sorcerer 8/Cleric5 could theoretically cast 7th level spells, but only knows Sorcerer spells up to 4th level, and Cleric spells up to 3rd level. Feats allow you expand this level. A Wizard5/Cleric5 would only get new wizard spells automatically when he levels in Wizard, and despite his spell capacity, he can't learn or prepare spells above 3rd level, nor can he prepare Cleric spells above 3rd level. </p><p>Practiced Spellcaster might add +2 to spell capacity (not above HD), caster level (not above HD) and +2 to spell knowledge for one class. Benefits can be stacked. Heighten spell might become a default feature of the magic system instead of a metamagic feat. (slot modification from actual meta-magic feats of course are not resulting in a heightened spell)</p><p></p><p>A further way is similar to above, but add a small bonus to spells learning for multiclassing - so 2 levels in fighters or clerics would also give +1 spell learning for your Wizard levels. </p><p></p><p>Or you could try any combination of these ideas. I would try to do something that is easy to manage. </p><p></p><p>Another issue: </p><p>How would you want to deal with Spell Capacity for non-spellcasters? Should a Fighter10/Cleric1 be able to cast with a capacity of 6, while the Fighter 11 doesn't get anything out of his spell capacity of 5?</p><p></p><p>We don't want to just fix the Cleric/Wizard - we also want to fix the Fighter5/Wizard5, without forgetting the Wizard2/Fighter8, or the Fighter 10 and the Wizard 10.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4432751, member: 710"] The easiest way is to say you learn in all classes at the same time. Obviously, this creates a great balance issue - for one Cleric Level, my Wizard can cast Heal, True Ressourection or Miracle? And it's a free choice each day? Going this route, you need another limitation. My suggestion would be required spell slots. You have to choose a primary spell casting class. This must be the class you have the highest level in (chose one in case of ties.) At least 2 of your spells per day must be devoted to that class. Possibly, you also add a secondary class: At least one of your spells per day must be devoted to that class. All other classes can go with less. This greatly limits your versatility across classes. Still, it doesn't feel like there is much reason to not play a Cleric19/Wizard1 then, instead of a Cleric10/Wizard10. You get better saves, bab and HD, and can still cast the occasional Fireball or Scorching Ray. The other way is to say that spell knowledge is only based on your actual class level. So a Sorcerer 8/Cleric5 could theoretically cast 7th level spells, but only knows Sorcerer spells up to 4th level, and Cleric spells up to 3rd level. Feats allow you expand this level. A Wizard5/Cleric5 would only get new wizard spells automatically when he levels in Wizard, and despite his spell capacity, he can't learn or prepare spells above 3rd level, nor can he prepare Cleric spells above 3rd level. Practiced Spellcaster might add +2 to spell capacity (not above HD), caster level (not above HD) and +2 to spell knowledge for one class. Benefits can be stacked. Heighten spell might become a default feature of the magic system instead of a metamagic feat. (slot modification from actual meta-magic feats of course are not resulting in a heightened spell) A further way is similar to above, but add a small bonus to spells learning for multiclassing - so 2 levels in fighters or clerics would also give +1 spell learning for your Wizard levels. Or you could try any combination of these ideas. I would try to do something that is easy to manage. Another issue: How would you want to deal with Spell Capacity for non-spellcasters? Should a Fighter10/Cleric1 be able to cast with a capacity of 6, while the Fighter 11 doesn't get anything out of his spell capacity of 5? We don't want to just fix the Cleric/Wizard - we also want to fix the Fighter5/Wizard5, without forgetting the Wizard2/Fighter8, or the Fighter 10 and the Wizard 10. [/QUOTE]
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What is Pathfinder doing about multi-classing?
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