Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is Pathfinder doing about multi-classing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chacal" data-source="post: 4433655" data-attributes="member: 1349"><p>Here are some notes I made about mutliclassing. Maybe it can add something to the worthy goal of this thread:</p><p></p><p>First, some notations:</p><p>In the following text, casting ability will be considered as the composition of three factors:</p><ul> <li data-xf-list-type="ul"> <strong>PL The Power level</strong> (sometimes rather ambiguously called Caster Level). This number impacts some spell durations, the number of D6 your firewall does...</li> <li data-xf-list-type="ul"> <strong>SL The Spellcasting Level</strong>, which indicates how many slots of each level you got to use each day.</li> <li data-xf-list-type="ul"> <strong>KL The Knowledge level</strong>, which gives the highest level spell you can know and either the number of known spells (using a table for sorcerers) or the number of bonus known spells (for wizards)</li> </ul><p></p><p>A spellcasting class usually raises the three factors at each level. There are some exception though (in some prestige classes progressions, only PL is increased).In arcana evolved, there's only one PL which is increased by any spellcasting class, but SL (and to a certain extent KL) are kept separately for each class.</p><p></p><p></p><p>Below are house rules (after seeing the thread I realize many have had similar proposals, although expressed in a different framework).</p><p>They assume that there isn't a unified spellcasting table and that the existing tables have to be used. </p><p></p><p></p><p><strong>On the treatment of Power Level (PL):</strong></p><p>Every class contribute to the global PL but at different rates. For example: every level for "full" spellcasters, every 2 for "half" spellcasters and every 3 for the others.</p><p></p><p>A wizard 1 fighter 19 casts a magic missile as a level 7 wizard (4d4+4) (not too bad, but not game breaking either).</p><p></p><p>In order to be fair with non-spellcasters (and to add some fun fatigue option to spellcasters), PL can be converted/burned do get some bonus (they recover each day or at some rate). Examples:</p><ul> <li data-xf-list-type="ul"> Bonus save against magic (with conversion rate ? )</li> <li data-xf-list-type="ul">Bonus to recover from dying (stabilizing?)</li> <li data-xf-list-type="ul"> additional use of a class ability...</li> </ul><p></p><p><strong>On the treatment of Spellcasting Level (SL):</strong></p><p></p><p>There is usually one SL per spellcasting class (a wizard 2/Cleric 3 doesn't share its slots). Prestige classes either define their own SL and slot progression or add to an existing SL. (PrC that are trying to fix multiclass spellcasting by raising mutliple SL should be either ignored, using the old system, or converted later).</p><p></p><p>In addition to their normal progression, classes could contribute to every other spellcasting class progression.</p><p>This bonus SL should be increased by every classes but at different rates. For example: every 3 levels for "full" spellcasters, every 4 for "half" spellcasters and every 5 for the others.</p><p></p><p>Which gives us : </p><p>Wiz8/Clrc12 uses the spell slot tables of wiz 12 (8+4) and Cleric 14(12+2)</p><p>Wiz 7 clrc 6 Drd 7 uses (Wiz 11 Clrc 10 Drd 11) </p><p>Wiz 10/Clrc 10 uses wiz 13 Clr 13 </p><p>Wiz 16 /Clr 4 uses Wiz 17 Clr 9</p><p> all of them use a PL of 20</p><p></p><p>Now this is beginning to be unfair to the single classed spellcaster. </p><p>In order to give the Wiz20 something for its 6 bonus SL points, he can use them as he could use PL (or maybe to fuel metamagic uses)</p><p></p><p><strong>On the treatment of Knowledge Level (KL):</strong></p><p>An easy way to treat the KL is to tie it with the SL and use the previous rules. But as you might have noticed, I didn't exactly choose the easy way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>A variant I like is to use a faster progression for KL than for the SL: lvl/2 lvl/3 and lvl/4.</p><p>Having a KL higher than its SL is not useless if there is some kind of overcasting system (burning PL as well as several lower level slots, for example) or when using scrolls...</p><p></p><p><strong>Not so Final notes</strong></p><p>I know it's incomplete and quite complicated. </p><p>I believe it's complex upon levelling (you have to divide your next class level to make some changes in two or three different ways)</p><p>but it doesn't really change anything during play (except adding options to burn PL and SL).</p><p></p><p></p><p>I'd love to simplify and streamline it a bit while keeping the separation between knowledge and capacity, which I found fun.</p><p></p><p></p><p>Chacal</p></blockquote><p></p>
[QUOTE="Chacal, post: 4433655, member: 1349"] Here are some notes I made about mutliclassing. Maybe it can add something to the worthy goal of this thread: First, some notations: In the following text, casting ability will be considered as the composition of three factors: [LIST] [*] [B]PL The Power level[/B] (sometimes rather ambiguously called Caster Level). This number impacts some spell durations, the number of D6 your firewall does... [*] [B]SL The Spellcasting Level[/B], which indicates how many slots of each level you got to use each day. [*] [B]KL The Knowledge level[/B], which gives the highest level spell you can know and either the number of known spells (using a table for sorcerers) or the number of bonus known spells (for wizards) [/LIST] A spellcasting class usually raises the three factors at each level. There are some exception though (in some prestige classes progressions, only PL is increased).In arcana evolved, there's only one PL which is increased by any spellcasting class, but SL (and to a certain extent KL) are kept separately for each class. Below are house rules (after seeing the thread I realize many have had similar proposals, although expressed in a different framework). They assume that there isn't a unified spellcasting table and that the existing tables have to be used. [B]On the treatment of Power Level (PL):[/B] Every class contribute to the global PL but at different rates. For example: every level for "full" spellcasters, every 2 for "half" spellcasters and every 3 for the others. A wizard 1 fighter 19 casts a magic missile as a level 7 wizard (4d4+4) (not too bad, but not game breaking either). In order to be fair with non-spellcasters (and to add some fun fatigue option to spellcasters), PL can be converted/burned do get some bonus (they recover each day or at some rate). Examples: [LIST][*] Bonus save against magic (with conversion rate ? ) [*]Bonus to recover from dying (stabilizing?) [*] additional use of a class ability... [/LIST] [B]On the treatment of Spellcasting Level (SL):[/B] There is usually one SL per spellcasting class (a wizard 2/Cleric 3 doesn't share its slots). Prestige classes either define their own SL and slot progression or add to an existing SL. (PrC that are trying to fix multiclass spellcasting by raising mutliple SL should be either ignored, using the old system, or converted later). In addition to their normal progression, classes could contribute to every other spellcasting class progression. This bonus SL should be increased by every classes but at different rates. For example: every 3 levels for "full" spellcasters, every 4 for "half" spellcasters and every 5 for the others. Which gives us : Wiz8/Clrc12 uses the spell slot tables of wiz 12 (8+4) and Cleric 14(12+2) Wiz 7 clrc 6 Drd 7 uses (Wiz 11 Clrc 10 Drd 11) Wiz 10/Clrc 10 uses wiz 13 Clr 13 Wiz 16 /Clr 4 uses Wiz 17 Clr 9 all of them use a PL of 20 Now this is beginning to be unfair to the single classed spellcaster. In order to give the Wiz20 something for its 6 bonus SL points, he can use them as he could use PL (or maybe to fuel metamagic uses) [B]On the treatment of Knowledge Level (KL):[/B] An easy way to treat the KL is to tie it with the SL and use the previous rules. But as you might have noticed, I didn't exactly choose the easy way ;) A variant I like is to use a faster progression for KL than for the SL: lvl/2 lvl/3 and lvl/4. Having a KL higher than its SL is not useless if there is some kind of overcasting system (burning PL as well as several lower level slots, for example) or when using scrolls... [B]Not so Final notes[/B] I know it's incomplete and quite complicated. I believe it's complex upon levelling (you have to divide your next class level to make some changes in two or three different ways) but it doesn't really change anything during play (except adding options to burn PL and SL). I'd love to simplify and streamline it a bit while keeping the separation between knowledge and capacity, which I found fun. Chacal [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is Pathfinder doing about multi-classing?
Top