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*Pathfinder & Starfinder
What is Pathfinder doing about multi-classing?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4444903" data-attributes="member: 5122"><p>I agree. You have to choose between one of two problems: not letting a character multiclass late in his career, or dealing with, "Damn, Bob, you learned a <em>lot</em> in that last fight, huh?" (And yes, this totally eliminates "dipping," the good points of which are often overlooked.)</p><p></p><p>On the other hand, I think this system, so far as I've seen, is pretty well <em>balanced</em>. I haven't felt that about any of the other suggestions I've seen (including my own).</p><p></p><p>Well, compare it to a balanced mystic theurge. There are advantages and disadvantages to both, but IMO the mystic theurge, while a tremendous kludge, is a pretty well-balanced class, and this method seems to reach the same power level. That works pretty well for me. And this method has the (IMO huge) advantages of not requiring 25 different multiclass-oriented prestige classes to avoid suckage.</p><p></p><p>I'd like to see some folks try to break it. I haven't been able to, but I tend to have blind spots when I've cobbled together a rules subsystem. The closest I've come to breaking it is by deliberately stretching a PC so absurdly thin that it's clearly not survivable, and I don't think willful absurdity in application is much of a knock against any rules.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4444903, member: 5122"] I agree. You have to choose between one of two problems: not letting a character multiclass late in his career, or dealing with, "Damn, Bob, you learned a [i]lot[/i] in that last fight, huh?" (And yes, this totally eliminates "dipping," the good points of which are often overlooked.) On the other hand, I think this system, so far as I've seen, is pretty well [i]balanced[/i]. I haven't felt that about any of the other suggestions I've seen (including my own). Well, compare it to a balanced mystic theurge. There are advantages and disadvantages to both, but IMO the mystic theurge, while a tremendous kludge, is a pretty well-balanced class, and this method seems to reach the same power level. That works pretty well for me. And this method has the (IMO huge) advantages of not requiring 25 different multiclass-oriented prestige classes to avoid suckage. I'd like to see some folks try to break it. I haven't been able to, but I tend to have blind spots when I've cobbled together a rules subsystem. The closest I've come to breaking it is by deliberately stretching a PC so absurdly thin that it's clearly not survivable, and I don't think willful absurdity in application is much of a knock against any rules. [/QUOTE]
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What is Pathfinder doing about multi-classing?
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