Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is Pathfinder doing about multi-classing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 4446752" data-attributes="member: 63"><p>Okay, so we want to use a unified caster level progression, but have enough distinctions within each class that it affects how you cast spells. Everyone knows two spells per level in a casting class, and they can spend 10 minutes performing a ritual to cast another spell from their list, at the cost of expending a slot of the appropriate level.</p><p></p><p>Sorcerers, for instance, wouldn't get the 'Ritual Casting' ability, but as they advanced they could maybe get bonus spell slots, which could only be used for sorcerer spells.</p><p></p><p>Wizards, by contrast, could pull off ritual casting the fastest. He just needs a spell-book and the necessary power components, and he can cast a spell out of his book in two rounds (as a rough example; playtesting could change this). Normal ritual casting takes 10 minutes. In addition, the wizard has spells known that he can cast at will (just like the 3.5 sorcerer can), but he also has the option to prepare spells out of a spell-book.</p><p></p><p>Clerics get bonus spell slots which they can only use for their domain spells.</p><p></p><p>Druids don't get any special rules for casting. Bards need to have their spell list switched to the 0-9 spell levels everyone uses, and they get only 1 spell per level. </p><p></p><p>Classes without spellcasting . . . hm.</p><p></p><p>I realize the problem is that if you're a Ftr 19/Wiz 1, sure, you only know 2 spells, but you've got all the spell slots of a 20th level caster. Now, if you pick 2 9th level spells, you can only cast, like, 4 or 5 of those. But if you pick, say, magic missile and fireball, you've got a ridiculous amount of evocation power. If you'd grabbed maximize spell, you can still be fairly impressive.</p><p></p><p>So here's the easy solution. Normal classes just provide 1/2 normal caster level progression, and you obviously don't get any spells known when you take a level in a non-casting class. So the Ftr 19/Wiz 1 has a caster level of 10. Yes, he can know any two spells of levels 0 through 5, and yes, he can cast them a lot. But that's really not overpowering at 20th level, is it?</p><p></p><p>I still need to figure out how to keep Ftr 19/Wiz 1 from abusing rituals, and how to handle half-caster classes, but I think this is a start. What do you think?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4446752, member: 63"] Okay, so we want to use a unified caster level progression, but have enough distinctions within each class that it affects how you cast spells. Everyone knows two spells per level in a casting class, and they can spend 10 minutes performing a ritual to cast another spell from their list, at the cost of expending a slot of the appropriate level. Sorcerers, for instance, wouldn't get the 'Ritual Casting' ability, but as they advanced they could maybe get bonus spell slots, which could only be used for sorcerer spells. Wizards, by contrast, could pull off ritual casting the fastest. He just needs a spell-book and the necessary power components, and he can cast a spell out of his book in two rounds (as a rough example; playtesting could change this). Normal ritual casting takes 10 minutes. In addition, the wizard has spells known that he can cast at will (just like the 3.5 sorcerer can), but he also has the option to prepare spells out of a spell-book. Clerics get bonus spell slots which they can only use for their domain spells. Druids don't get any special rules for casting. Bards need to have their spell list switched to the 0-9 spell levels everyone uses, and they get only 1 spell per level. Classes without spellcasting . . . hm. I realize the problem is that if you're a Ftr 19/Wiz 1, sure, you only know 2 spells, but you've got all the spell slots of a 20th level caster. Now, if you pick 2 9th level spells, you can only cast, like, 4 or 5 of those. But if you pick, say, magic missile and fireball, you've got a ridiculous amount of evocation power. If you'd grabbed maximize spell, you can still be fairly impressive. So here's the easy solution. Normal classes just provide 1/2 normal caster level progression, and you obviously don't get any spells known when you take a level in a non-casting class. So the Ftr 19/Wiz 1 has a caster level of 10. Yes, he can know any two spells of levels 0 through 5, and yes, he can cast them a lot. But that's really not overpowering at 20th level, is it? I still need to figure out how to keep Ftr 19/Wiz 1 from abusing rituals, and how to handle half-caster classes, but I think this is a start. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What is Pathfinder doing about multi-classing?
Top