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What is Pathfinder doing about multi-classing?
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<blockquote data-quote="Kerrick" data-source="post: 4446841" data-attributes="member: 4722"><p>Interesting idea. How would the rituals work, exactly? I'm going to include ritual rules (already written) into Project Phoenix, so this would fit well. Is it similar to Rary's mnemonic enhancer, where you cast the ritual and you just swap spells? And what if you want to do multiple spells? I think you could do, say, up to your caster level in spell levels, or twice your spellcasting ability mod in levels - I mean, if you're going to blow a ritual, let's make it worthwhile.</p><p></p><p></p><p>Definitely. I don't see sorcerers being able to cast (or participate in) rituals.</p><p></p><p></p><p>At-will cantrips, or spells of any level? Don't forget Spell Mastery already allows them to prep some spells as SLAs.</p><p></p><p></p><p>Cool.</p><p></p><p></p><p>Nor do they need any. I'm not sure why they get more spells than wizards.</p><p></p><p></p><p>Eh... I'm not sure about this. Bards aren't intended to be full casters; they're a "jack of all trades" class - a little spellcasting, a little song, a little rogue, a little fighter... bards can be very effective if done properly. Also, adepts have the same progression.</p><p></p><p></p><p>Why not steal some of the UA rules, and/or institute a cap? A Ftr 19/Wiz 1 is obviously going to be more of a fighting-type character than a spellcaster; his spells will be supplemental at best. So we give him, say, 1/3 of the fighter levels toward his caster level (so he's casting spells as a Wiz 7, but he doesn't get any new spells). If you want to give him some actual levels, take half of those and apply them to his level (so he could gain 2nd level spells). </p><p></p><p>The main problem I can see is that people would dip into spellcaster classes just for a couple levels of spells - take, say, 2 levels of wizard or cleric and 10-12 levels of anything else, and you're set - you can cast buff spells, magic missile, fireball, whatever.</p><p></p><p></p><p>Just make the rituals have a minimum caster level (or better yet, make them actual spells, like mnemonic enhancer). A L1 anything shouldn't need to swap out spells - he doesn't get that many to begin with, and L1s shouldn't go through more than a couple encounters per day anyway.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4446841, member: 4722"] Interesting idea. How would the rituals work, exactly? I'm going to include ritual rules (already written) into Project Phoenix, so this would fit well. Is it similar to Rary's mnemonic enhancer, where you cast the ritual and you just swap spells? And what if you want to do multiple spells? I think you could do, say, up to your caster level in spell levels, or twice your spellcasting ability mod in levels - I mean, if you're going to blow a ritual, let's make it worthwhile. Definitely. I don't see sorcerers being able to cast (or participate in) rituals. At-will cantrips, or spells of any level? Don't forget Spell Mastery already allows them to prep some spells as SLAs. Cool. Nor do they need any. I'm not sure why they get more spells than wizards. Eh... I'm not sure about this. Bards aren't intended to be full casters; they're a "jack of all trades" class - a little spellcasting, a little song, a little rogue, a little fighter... bards can be very effective if done properly. Also, adepts have the same progression. Why not steal some of the UA rules, and/or institute a cap? A Ftr 19/Wiz 1 is obviously going to be more of a fighting-type character than a spellcaster; his spells will be supplemental at best. So we give him, say, 1/3 of the fighter levels toward his caster level (so he's casting spells as a Wiz 7, but he doesn't get any new spells). If you want to give him some actual levels, take half of those and apply them to his level (so he could gain 2nd level spells). The main problem I can see is that people would dip into spellcaster classes just for a couple levels of spells - take, say, 2 levels of wizard or cleric and 10-12 levels of anything else, and you're set - you can cast buff spells, magic missile, fireball, whatever. Just make the rituals have a minimum caster level (or better yet, make them actual spells, like mnemonic enhancer). A L1 anything shouldn't need to swap out spells - he doesn't get that many to begin with, and L1s shouldn't go through more than a couple encounters per day anyway. [/QUOTE]
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