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General Tabletop Discussion
*Pathfinder & Starfinder
What is Pathfinder doing about multi-classing?
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<blockquote data-quote="Voadam" data-source="post: 4446917" data-attributes="member: 2209"><p>This makes the point at which you multiclass a significant issue for how characters end up. </p><p></p><p>A wizard 1 who takes 19 levels of druid will know two first level wizard spells he can use with his 20 levels of spellcasting. Say magic missile and mage armor.</p><p></p><p>A druid 19 who then takes 1 level of wizard will also know two wizard spells, but one of them could be wish and the other permanency or greater teleport or whatever.</p><p></p><p>This would reward creating high level characters on the spot over ones that have progressed up through levels.</p><p></p><p></p><p></p><p>Core clerics can change their spells once per day to anything on their list. Now they can do it (for single spells) up to their class level times per day in between encounters.</p><p></p><p>This exacerbates an issue of clerics, you have to be ready to deal with the whole spell list on any given day in D&D. Now you have to be ready after every encounter.</p><p></p><p>I consider having access to the whole spell list all the time a drag for the DM to anticipate the cleric's powers and a slow down in forcing the spell prep step.</p><p></p><p>I'd anticipate a lot of spell list checking mid adventure to take advantage of this feature.</p><p></p><p>I much prefer the UA spontaneous divine caster variant where clerics and druids get sorcerer spells known chart plus domains/animal summoning, their own class spell slots, and spontaneous casting. They can still use their full lists through scrolls and wands and staves, but it is limited and not unlimited access.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4446917, member: 2209"] This makes the point at which you multiclass a significant issue for how characters end up. A wizard 1 who takes 19 levels of druid will know two first level wizard spells he can use with his 20 levels of spellcasting. Say magic missile and mage armor. A druid 19 who then takes 1 level of wizard will also know two wizard spells, but one of them could be wish and the other permanency or greater teleport or whatever. This would reward creating high level characters on the spot over ones that have progressed up through levels. Core clerics can change their spells once per day to anything on their list. Now they can do it (for single spells) up to their class level times per day in between encounters. This exacerbates an issue of clerics, you have to be ready to deal with the whole spell list on any given day in D&D. Now you have to be ready after every encounter. I consider having access to the whole spell list all the time a drag for the DM to anticipate the cleric's powers and a slow down in forcing the spell prep step. I'd anticipate a lot of spell list checking mid adventure to take advantage of this feature. I much prefer the UA spontaneous divine caster variant where clerics and druids get sorcerer spells known chart plus domains/animal summoning, their own class spell slots, and spontaneous casting. They can still use their full lists through scrolls and wands and staves, but it is limited and not unlimited access. [/QUOTE]
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What is Pathfinder doing about multi-classing?
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