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What IS Pathfinder's design goal? Forked: Pathfinder's casters.
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<blockquote data-quote="Remathilis" data-source="post: 4800673" data-attributes="member: 7635"><p>Forked from: <a href="http://www.enworld.org/forum/showpost.php?postid=4800286" target="_blank"> A question about Pathfinder's casters. </a></p><p></p><p></p><p></p><p>So I've been thinking...</p><p></p><p>Its obvious that Pathfinder has one major design goal: keep the 3.x edition rules in print and allow them (and others) to continue making 3.x compatible material with a "core book" still in print. But as we all know, Pathfinder has used the opportunity to "fix" some of the problems people have had with 3e. </p><p></p><p>The question is; what were the design goals of those changes?</p><p></p><p>The question is twofold. First, what problems does Pathfinder address (which gets into what nagging problems in 3.5 was there) and how does it address them (that is, what doe it do to fix them.) Granted, we don't have the final rules to answer that, but generalities and assumptions based on beta and blog-posts might be sufficient for now.</p><p></p><p>For example, some people have complained about high-level math breaking down, creating areas where only characters with "good" babs or saves can make the AC/DC and everyone else might as well not bother. Is Pathfinder fixing that problem? How so? </p><p></p><p>People familiar with the system (designers especially), what problems is Pathfinder attempting to fix and how?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4800673, member: 7635"] Forked from: [url=http://www.enworld.org/forum/showpost.php?postid=4800286] A question about Pathfinder's casters. [/url] So I've been thinking... Its obvious that Pathfinder has one major design goal: keep the 3.x edition rules in print and allow them (and others) to continue making 3.x compatible material with a "core book" still in print. But as we all know, Pathfinder has used the opportunity to "fix" some of the problems people have had with 3e. The question is; what were the design goals of those changes? The question is twofold. First, what problems does Pathfinder address (which gets into what nagging problems in 3.5 was there) and how does it address them (that is, what doe it do to fix them.) Granted, we don't have the final rules to answer that, but generalities and assumptions based on beta and blog-posts might be sufficient for now. For example, some people have complained about high-level math breaking down, creating areas where only characters with "good" babs or saves can make the AC/DC and everyone else might as well not bother. Is Pathfinder fixing that problem? How so? People familiar with the system (designers especially), what problems is Pathfinder attempting to fix and how? [/QUOTE]
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Community
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What IS Pathfinder's design goal? Forked: Pathfinder's casters.
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