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What is player agency to you?
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<blockquote data-quote="overgeeked" data-source="post: 9071621" data-attributes="member: 86653"><p>Why would you run a game for people that either dislike or hate you?</p><p></p><p>So...they defined what player agency was but you think it's all "word salad"...that's not a great sign. That you think it's all "internet buzzwords" and "word salad" suggests you're not interested in players having agency in your games.</p><p></p><p>That all sounds great, except the bolded part. </p><p></p><p>That's probably not why the feel a lack of agency.</p><p></p><p>Sounds like your players want a spoon-fed video game experience. Clearly not a great fit for you or your style. </p><p></p><p>At it's most basic, player agency is the players’ ability to make choices for their characters and for those choices to actually matter to the unfolding story of the game. It's really that simple.</p><p></p><p>1. Honestly communicate with the players and find some common ground or not play together.</p><p></p><p>2. Run games as an open-world sandbox and simply react to what the PCs do. They will always surprise you and it's only slightly more prep than trying to run a module, plus it's infinitely less stressful because you never have to try to force anything on the players.</p><p></p><p>1. Honestly communicate with the referee and find some common ground or not play together.</p><p></p><p>2. Be proactive and engaged with the game the referee is running or stop playing.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9071621, member: 86653"] Why would you run a game for people that either dislike or hate you? So...they defined what player agency was but you think it's all "word salad"...that's not a great sign. That you think it's all "internet buzzwords" and "word salad" suggests you're not interested in players having agency in your games. That all sounds great, except the bolded part. That's probably not why the feel a lack of agency. Sounds like your players want a spoon-fed video game experience. Clearly not a great fit for you or your style. At it's most basic, player agency is the players’ ability to make choices for their characters and for those choices to actually matter to the unfolding story of the game. It's really that simple. 1. Honestly communicate with the players and find some common ground or not play together. 2. Run games as an open-world sandbox and simply react to what the PCs do. They will always surprise you and it's only slightly more prep than trying to run a module, plus it's infinitely less stressful because you never have to try to force anything on the players. 1. Honestly communicate with the referee and find some common ground or not play together. 2. Be proactive and engaged with the game the referee is running or stop playing. [/QUOTE]
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What is player agency to you?
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