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What is player agency to you?
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<blockquote data-quote="Clint_L" data-source="post: 9071974" data-attributes="member: 7035894"><p>I'm gonna throw this out there: if you're having trouble getting new players up to speed with the way you like to play, and these are not meant to be long-term campaigns, why not just use published material, with which you seem to be familiar? <em>Lost Mine of Phandelver</em> works great, for example. So does <em>Sunless Citadel</em>; I used it with just such groups at D&D Camp. <em>Dragon of Icespire Peak</em> is similar to<em> Phandelver.</em> <em>Ghosts of Saltmarsh</em>, with a bit of fleshing out to link the adventures, can work well.</p><p></p><p>Is your goal to prove a point about the way you think D&D should be played, or to run a successful campaign? You would probably like the players a lot more, and they you, if you met them halfway. Using published material, so you don't have as much invested in the campaign, would probably make that easier. Why not accept that you aren't going to change your players, and stop beating your head against a wall? Let go of what your ideal campaign would be, because that ain't gonna happen here, and just have what fun you can with the players as they are.</p><p></p><p>And yeah, new players need some coaching and hand-holding at time. That's just life - D&D is a very complicated game, and no one is born knowing how to play it. Cut them some slack. Stop worrying about what they know or don't know about life - you're not their parent so it's neither your business nor your responsibility anyway. Your job, freely chosen, is to DM and that's it.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9071974, member: 7035894"] I'm gonna throw this out there: if you're having trouble getting new players up to speed with the way you like to play, and these are not meant to be long-term campaigns, why not just use published material, with which you seem to be familiar? [I]Lost Mine of Phandelver[/I] works great, for example. So does [I]Sunless Citadel[/I]; I used it with just such groups at D&D Camp. [I]Dragon of Icespire Peak[/I] is similar to[I] Phandelver.[/I] [I]Ghosts of Saltmarsh[/I], with a bit of fleshing out to link the adventures, can work well. Is your goal to prove a point about the way you think D&D should be played, or to run a successful campaign? You would probably like the players a lot more, and they you, if you met them halfway. Using published material, so you don't have as much invested in the campaign, would probably make that easier. Why not accept that you aren't going to change your players, and stop beating your head against a wall? Let go of what your ideal campaign would be, because that ain't gonna happen here, and just have what fun you can with the players as they are. And yeah, new players need some coaching and hand-holding at time. That's just life - D&D is a very complicated game, and no one is born knowing how to play it. Cut them some slack. Stop worrying about what they know or don't know about life - you're not their parent so it's neither your business nor your responsibility anyway. Your job, freely chosen, is to DM and that's it. [/QUOTE]
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