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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="Quickleaf" data-source="post: 9072395" data-attributes="member: 20323"><p>Dude. Why even run the game if you don't like each other?</p><p></p><p>Isn't no D&D better than bad D&D? I mean, after saying something like that, pretty much ANY other conversation you're inviting is going to be tainted by this foundational problem.</p><p></p><p></p><p>I'm going to give it to you straight.</p><p></p><p>Based on what I've read of your preferred style of GMing, there's a lot of "I want" and "my game" there, and very little consideration of what the players want.</p><p></p><p>Sounds like a hostile gaming environment. I wouldn't run that game as GM and I wouldn't attend it as player.</p><p></p><p>Your deep lore/"my game" approach is not wrong with the right group of players - in fact, in can be a ton of fun. But it can be very wrong when you've mismatched with players who don't fit your style.</p><p></p><p>IME the GMs I've enjoyed playing with the most have a bit less of a hard line position. YMMV.</p><p></p><p>The "not enough agency" comments may be "we want more information from you so we can make <em>meaningful and interesting </em>decisions, beyond choosing between undifferentiated doors A and B." Or it may be that "we're overwhelmed with lore to the point that we can't parse what's relevant and what's irrelevant for our decision-making." But it could also be signaling (esp. for newer or younger players) that they're sensing that mismatch I spoke of, but either don't know how to communicate it or don't feel they have permission to communicate it.</p><p></p><p>At the end of the day, however, if you stick to your guns - "it's my game, and I don't like these players" - and don't sincerely ask for clarification and actually care about the players' experience... that's not a great recipe for a game.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9072395, member: 20323"] Dude. Why even run the game if you don't like each other? Isn't no D&D better than bad D&D? I mean, after saying something like that, pretty much ANY other conversation you're inviting is going to be tainted by this foundational problem. I'm going to give it to you straight. Based on what I've read of your preferred style of GMing, there's a lot of "I want" and "my game" there, and very little consideration of what the players want. Sounds like a hostile gaming environment. I wouldn't run that game as GM and I wouldn't attend it as player. Your deep lore/"my game" approach is not wrong with the right group of players - in fact, in can be a ton of fun. But it can be very wrong when you've mismatched with players who don't fit your style. IME the GMs I've enjoyed playing with the most have a bit less of a hard line position. YMMV. The "not enough agency" comments may be "we want more information from you so we can make [I]meaningful and interesting [/I]decisions, beyond choosing between undifferentiated doors A and B." Or it may be that "we're overwhelmed with lore to the point that we can't parse what's relevant and what's irrelevant for our decision-making." But it could also be signaling (esp. for newer or younger players) that they're sensing that mismatch I spoke of, but either don't know how to communicate it or don't feel they have permission to communicate it. At the end of the day, however, if you stick to your guns - "it's my game, and I don't like these players" - and don't sincerely ask for clarification and actually care about the players' experience... that's not a great recipe for a game. [/QUOTE]
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