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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9072638" data-attributes="member: 42582"><p>[USER=6790260]@EzekielRaiden[/USER] I talk about "goading" my players into action, quite often. The alternative verb would be "prompt", but "goad" suggests something harder or (naturally enough) more pointed.</p><p></p><p>It's a characterisation of the GM function that I would associate with relatively hard scene-framing techniques, or with a game like Apocalypse World where the GM is alternating between soft and hard moves.</p><p></p><p>The contrast, for me, would be with reasonably traditional modules or adventure set-ups where the GM lays out some hooks, the players are expected to declare various low-stakes actions that will prompt the GM to reveal more backstory, and there is a lot of relatively unstructured play in which the GM's backstory gradually comes to light and things culminate in some sort of BBEG-oriented climax. A lot of D&D or CoC modules look like this. They don't involve <em>goading</em> the players. And generally they are low on player agency.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9072638, member: 42582"] [USER=6790260]@EzekielRaiden[/USER] I talk about "goading" my players into action, quite often. The alternative verb would be "prompt", but "goad" suggests something harder or (naturally enough) more pointed. It's a characterisation of the GM function that I would associate with relatively hard scene-framing techniques, or with a game like Apocalypse World where the GM is alternating between soft and hard moves. The contrast, for me, would be with reasonably traditional modules or adventure set-ups where the GM lays out some hooks, the players are expected to declare various low-stakes actions that will prompt the GM to reveal more backstory, and there is a lot of relatively unstructured play in which the GM's backstory gradually comes to light and things culminate in some sort of BBEG-oriented climax. A lot of D&D or CoC modules look like this. They don't involve [I]goading[/I] the players. And generally they are low on player agency. [/QUOTE]
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What is player agency to you?
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