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What is player agency to you?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9072870" data-attributes="member: 6790260"><p>Yeah, I definitely get some PbtA vibes from this, though it might be a more complicated relationship than "PbtA grew and thus this came about." Certainly, the Dungeon World book references doing things like what that article refers to, just without a specified theory or rationale, e.g. when it gives an example of "ask questions and use the answers":</p><p></p><p>That's an example of a guiding action used to spread the focus around to other players. It's not called out as such, but that's quite obviously what it is. Likewise, giving every NPC who speaks to the players a <em>name</em> is a type of guiding action--in this case, it guides the players to think of NPCs as (simulated) actual people, rather than as walking plot devices. (I will confess, I don't enforce this rigidly--we've already had <em>hundreds</em> of named NPCs in my game, so having every single guard, footman, and courier get a name, personality, and backstory would be overwhelming.)</p><p></p><p></p><p>I very much appreciate the link. Simply put, googling "Israeli theory"....did not lead to good places. The <em>best</em> places it led were about debunking nasty conspiracy theories.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9072870, member: 6790260"] Yeah, I definitely get some PbtA vibes from this, though it might be a more complicated relationship than "PbtA grew and thus this came about." Certainly, the Dungeon World book references doing things like what that article refers to, just without a specified theory or rationale, e.g. when it gives an example of "ask questions and use the answers": That's an example of a guiding action used to spread the focus around to other players. It's not called out as such, but that's quite obviously what it is. Likewise, giving every NPC who speaks to the players a [I]name[/I] is a type of guiding action--in this case, it guides the players to think of NPCs as (simulated) actual people, rather than as walking plot devices. (I will confess, I don't enforce this rigidly--we've already had [I]hundreds[/I] of named NPCs in my game, so having every single guard, footman, and courier get a name, personality, and backstory would be overwhelming.) I very much appreciate the link. Simply put, googling "Israeli theory"....did not lead to good places. The [I]best[/I] places it led were about debunking nasty conspiracy theories. [/QUOTE]
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