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What is player agency to you?
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<blockquote data-quote="AnotherGuy" data-source="post: 9077221" data-attributes="member: 7029930"><p>Many things could be player agency...</p><p>Two recent scenarios that come to mind that may not be as obvious...</p><p></p><p><strong><u>STORM KINGS THUNDER campaign</u></strong><u> (specifically the Ironslag chapter)</u></p><p>(a) The module states, in the lower level of the foundry 4 fire giants pump the huge bellows to fan the flames of the molten iron and 3 other fire giant weaponsmiths forge blades in the nearby forges. One of the players suggested to me (while they were in the middle of combat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /> ) that<em> it might be strange to have all the fire giants in full gear (full plate with weapons) when working in the foundry and forges. Perhaps some would have leather work-jerkins as opposed to full plate and a forge-hammer rather than their greatswords.</em> Whatever the reason for the suggestion by the player - it was a good and reasonable one and something as DM I had not considered and certainly it was not considered by the designers (that I can see).</p><p>I quickly established a backstory for some of the fire giants, of why they were in full gear at the time and converted the stats of the others to leather jerkins with forging tools.</p><p></p><p>(b) I am trying to incorporate another player into the campaign and one of the other players at the table suggested an idea with some seeds of how we can get their character (half-orc barbarian) into the storyline faster. I took their idea and developed it a little further: He was captured by a fire giant shaman who was on a Vonindod expedition. The shaman was impressed with his fighting skills and whisked him magically back to Ironslag where he was quickly subdued by the lair's denizens. Thereafter several Geas spells were placed upon him, imagine magical giant rune tattoos across his naked body to make him comply. He now works with the orcs within the Dressing Mill (separating stone from ore). After a scrap or two, he quickly became the ring-leader of those slave orcs, but is still under the effect of all those Geas spells so he has been a slave for just over a tenday or more.</p><p>I offered this idea to the player of the half-orc for entry into the main campaign and he loved it. So if the party survives, doesn't leave and doesn't auto-kill the orcs once they see them, we get to use the backstory and he joins the party.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9077221, member: 7029930"] Many things could be player agency... Two recent scenarios that come to mind that may not be as obvious... [B][U]STORM KINGS THUNDER campaign[/U][/B][U] (specifically the Ironslag chapter)[/U] (a) The module states, in the lower level of the foundry 4 fire giants pump the huge bellows to fan the flames of the molten iron and 3 other fire giant weaponsmiths forge blades in the nearby forges. One of the players suggested to me (while they were in the middle of combat :ROFLMAO: ) that[I] it might be strange to have all the fire giants in full gear (full plate with weapons) when working in the foundry and forges. Perhaps some would have leather work-jerkins as opposed to full plate and a forge-hammer rather than their greatswords.[/I] Whatever the reason for the suggestion by the player - it was a good and reasonable one and something as DM I had not considered and certainly it was not considered by the designers (that I can see). I quickly established a backstory for some of the fire giants, of why they were in full gear at the time and converted the stats of the others to leather jerkins with forging tools. (b) I am trying to incorporate another player into the campaign and one of the other players at the table suggested an idea with some seeds of how we can get their character (half-orc barbarian) into the storyline faster. I took their idea and developed it a little further: He was captured by a fire giant shaman who was on a Vonindod expedition. The shaman was impressed with his fighting skills and whisked him magically back to Ironslag where he was quickly subdued by the lair's denizens. Thereafter several Geas spells were placed upon him, imagine magical giant rune tattoos across his naked body to make him comply. He now works with the orcs within the Dressing Mill (separating stone from ore). After a scrap or two, he quickly became the ring-leader of those slave orcs, but is still under the effect of all those Geas spells so he has been a slave for just over a tenday or more. I offered this idea to the player of the half-orc for entry into the main campaign and he loved it. So if the party survives, doesn't leave and doesn't auto-kill the orcs once they see them, we get to use the backstory and he joins the party. [/QUOTE]
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