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What is player agency to you?
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 9077472" data-attributes="member: 7024851"><p>While I agree generally with what you're saying, I don't know that this exactly is what the original post was talking about. Some of the early issues brought up were about note-taking for example or other non-immersive behaviors. Do you want your inhabiting Gonad the Barbarian to be judged by the DM you hardly know (since this is a summer ad hoc group) based on how much note-taking you the player are doing?</p><p></p><p>"I don't want to influence the world outside of my words and deeds. If I want to come up with lore or DECIDE WHO THE VILLAINS ARE..." (edit: the caps are for my emphasis) To me, those two sentences seem contradictory. </p><p></p><p> If Gonad takes steps to anger and have a war of vengance against someone - let's imagine the whole scenario of Conan deciding he needs vengance against Thulsa Doom - you are <strong>exactly</strong> deciding who the villains of the story are. You're doing it with your agency and your words and actions - this is different than you saying 'Oh, of course I know the bartender. We went to school together' </p><p></p><p>I feel the friction comes from this side angle not being a piece of OP's lore, and the OP feeling you're not having a lore reason to do so. Factor in how we're generally seemed to reach consensus these people are playing in a space where they are the only gamers, and gaming with gamers you don't like may be the only gaming you're getting for the summer.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 9077472, member: 7024851"] While I agree generally with what you're saying, I don't know that this exactly is what the original post was talking about. Some of the early issues brought up were about note-taking for example or other non-immersive behaviors. Do you want your inhabiting Gonad the Barbarian to be judged by the DM you hardly know (since this is a summer ad hoc group) based on how much note-taking you the player are doing? "I don't want to influence the world outside of my words and deeds. If I want to come up with lore or DECIDE WHO THE VILLAINS ARE..." (edit: the caps are for my emphasis) To me, those two sentences seem contradictory. If Gonad takes steps to anger and have a war of vengance against someone - let's imagine the whole scenario of Conan deciding he needs vengance against Thulsa Doom - you are [B]exactly[/B] deciding who the villains of the story are. You're doing it with your agency and your words and actions - this is different than you saying 'Oh, of course I know the bartender. We went to school together' I feel the friction comes from this side angle not being a piece of OP's lore, and the OP feeling you're not having a lore reason to do so. Factor in how we're generally seemed to reach consensus these people are playing in a space where they are the only gamers, and gaming with gamers you don't like may be the only gaming you're getting for the summer. [/QUOTE]
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What is player agency to you?
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