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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9078613" data-attributes="member: 42582"><p>Part of the cleverness of D&D design around hit points, saving throws and the like is that it tends to elide a clear answer to that question!</p><p></p><p>Here's one way of looking at some of it: you could choose to narrate your character saying a prayer before you trigger your use of the Lucky feat. But the rules don't require you to, and if you choose to narrate the prayer anyway it makes no difference to the action resolution. This suggests that it is not your character making a choice. Contrast the hit dice: this does require you to declare an action for your PC, namely, resting, so there is at least that much connection between the mechanic and the in-game events - though it's still a bit wonky, as the move from <em>PC chooses to rest</em> to <em>PC recovers some grit and stamina</em> (ie heals hp) is mediated by you, the player, choosing to spend hit dice.</p><p></p><p>The Battemaster Manoeuvres are a bit different again, because D&D combat requires very little engagement of the players with the fiction - that is its notorious "bingo" quality of calling out numbers rolled on dice, comparing them to other numbers, adjusting tallies, etc - and the BM manoeuvres don't seem any more devoid of fiction than those other things. Though "keeping something back" seems like it might be a player-but-not-PC decision.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9078613, member: 42582"] Part of the cleverness of D&D design around hit points, saving throws and the like is that it tends to elide a clear answer to that question! Here's one way of looking at some of it: you could choose to narrate your character saying a prayer before you trigger your use of the Lucky feat. But the rules don't require you to, and if you choose to narrate the prayer anyway it makes no difference to the action resolution. This suggests that it is not your character making a choice. Contrast the hit dice: this does require you to declare an action for your PC, namely, resting, so there is at least that much connection between the mechanic and the in-game events - though it's still a bit wonky, as the move from [I]PC chooses to rest[/I] to [I]PC recovers some grit and stamina[/I] (ie heals hp) is mediated by you, the player, choosing to spend hit dice. The Battemaster Manoeuvres are a bit different again, because D&D combat requires very little engagement of the players with the fiction - that is its notorious "bingo" quality of calling out numbers rolled on dice, comparing them to other numbers, adjusting tallies, etc - and the BM manoeuvres don't seem any more devoid of fiction than those other things. Though "keeping something back" seems like it might be a player-but-not-PC decision. [/QUOTE]
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