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What is player agency to you?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9078779" data-attributes="member: 6790260"><p>Okay. You may think that. I still do not understand what you <em>mean</em> by something being changed. And yes, the example you gave absolutely did depend on that.</p><p></p><p></p><p>Memory, backstory, and other things. Of course backstory involves things that aren't literally the character's physical body or actions they've personally taken. That's literally what memories <em>are</em>. If we aren't allowed to have memories that reference things physically separate from the character personally, <em>we aren't allowed to have character memories</em>. That's critical here!</p><p></p><p></p><p>I have never played BitD, so I can't speak on it, but AIUI it isn't actually a PbtA game. It's related, but distinct; "descended" or the like is what I've seen people call it. I have no experience with Flashbacks as a result, so I literally cannot comment on them. This isn't the first time, by the way, that I've heard that Blades differs--sometimes rather strongly--from other such games.</p><p></p><p>There is no Flashback-type mechanic in any PbtA game I've played--as I said. Literally nothing. Zero. In fact, no PbtA game I've ever played even <em>permits</em> such things. The example someone else gave above was a Spout Lore, but that's something where it is <em>the DM</em> telling <em>the player</em> something "interesting and useful" (assuming it's a full success), and then the DM may, if they like, ask the player where the character got that information. Absolutely NOT like this inventing whole plotlines, declaring the world just works out nicely, etc., etc. boogeyman people keep bringing up.</p><p></p><p>I stand by what I said: I've never played such a game. It is <em>absolutely not</em> an inherent and automatic part of this sort of thing.</p><p></p><p></p><p>Then what IS it?</p><p></p><p>Seriously! What is it? What is this reality that is somehow totally disconnected from the experience of play, and yet utterly vital?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9078779, member: 6790260"] Okay. You may think that. I still do not understand what you [I]mean[/I] by something being changed. And yes, the example you gave absolutely did depend on that. Memory, backstory, and other things. Of course backstory involves things that aren't literally the character's physical body or actions they've personally taken. That's literally what memories [I]are[/I]. If we aren't allowed to have memories that reference things physically separate from the character personally, [I]we aren't allowed to have character memories[/I]. That's critical here! I have never played BitD, so I can't speak on it, but AIUI it isn't actually a PbtA game. It's related, but distinct; "descended" or the like is what I've seen people call it. I have no experience with Flashbacks as a result, so I literally cannot comment on them. This isn't the first time, by the way, that I've heard that Blades differs--sometimes rather strongly--from other such games. There is no Flashback-type mechanic in any PbtA game I've played--as I said. Literally nothing. Zero. In fact, no PbtA game I've ever played even [I]permits[/I] such things. The example someone else gave above was a Spout Lore, but that's something where it is [I]the DM[/I] telling [I]the player[/I] something "interesting and useful" (assuming it's a full success), and then the DM may, if they like, ask the player where the character got that information. Absolutely NOT like this inventing whole plotlines, declaring the world just works out nicely, etc., etc. boogeyman people keep bringing up. I stand by what I said: I've never played such a game. It is [I]absolutely not[/I] an inherent and automatic part of this sort of thing. Then what IS it? Seriously! What is it? What is this reality that is somehow totally disconnected from the experience of play, and yet utterly vital? [/QUOTE]
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