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What is player agency to you?
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<blockquote data-quote="Oofta" data-source="post: 9078801" data-attributes="member: 6801845"><p>We have very different definitions of the player redefining the fiction of the world. In D&D, if the player makes a knowledge check, the DM gets to decide the details of what is remembered. The player remembers what's in the tower? Okay. The DM tells them what they remember. It's a totally different approach. I prefer the way D&D does it but that's not relevant to the fact that the player is making changes to the fiction of the world. We do that to a small degree in D&D when it comes to fluff and inconsequential details about their player such as hair color or general details about their clothes. But while they can say their PC has red hair, in most games if they want to be wearing fine clothes they have to pay that extra 10 GP for them at least at low levels.</p><p></p><p>Or taking the BitD example from [USER=6795602]@FrogReaver[/USER] of having the right equipment, my PC can't decide they have a thieves tool kit if it wasn't previously established they had them. It's not much different from me just "remembering" that I have enough money in the bank to make the car payment.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9078801, member: 6801845"] We have very different definitions of the player redefining the fiction of the world. In D&D, if the player makes a knowledge check, the DM gets to decide the details of what is remembered. The player remembers what's in the tower? Okay. The DM tells them what they remember. It's a totally different approach. I prefer the way D&D does it but that's not relevant to the fact that the player is making changes to the fiction of the world. We do that to a small degree in D&D when it comes to fluff and inconsequential details about their player such as hair color or general details about their clothes. But while they can say their PC has red hair, in most games if they want to be wearing fine clothes they have to pay that extra 10 GP for them at least at low levels. Or taking the BitD example from [USER=6795602]@FrogReaver[/USER] of having the right equipment, my PC can't decide they have a thieves tool kit if it wasn't previously established they had them. It's not much different from me just "remembering" that I have enough money in the bank to make the car payment. [/QUOTE]
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What is player agency to you?
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