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What is player agency to you?
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<blockquote data-quote="FrogReaver" data-source="post: 9078849" data-attributes="member: 6795602"><p>I get where you are coming from, but I don't consider certain things that establish fiction to be altering the games reality, because i don't consider merely establishing fiction to be sufficient for that.</p><p></p><p>Examples of establishing fiction but not altering the game's reality:</p><ul> <li data-xf-list-type="ul">The GM preps an adventure and with player buy in runs it for his current campaign</li> <li data-xf-list-type="ul">The GM is required to fill in some blanks that he hadn't fully prepped for and does so by using the prepped info he has and his understanding of the fictional world that he created to help fill in those blanks.</li> <li data-xf-list-type="ul">The player at any point establishes his character wears blue shirts (as long as wearing a blue shirt isn't directly pivotal to anything already revealed).</li> <li data-xf-list-type="ul">The player decides at any point (even during the parties first encounter with elves) that his character distrusts elfs due to some past experience with them. DM and player likely work together to establish details around that past experience, but the specifics don't actually have to be established.</li> </ul><p></p><p>For me, none of these things are game reality altering (or at least require very specific circumstances before they becomes so).</p><p></p><p>-I'm expecting the last bullet point to be somewhat controversial.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9078849, member: 6795602"] I get where you are coming from, but I don't consider certain things that establish fiction to be altering the games reality, because i don't consider merely establishing fiction to be sufficient for that. Examples of establishing fiction but not altering the game's reality: [LIST] [*]The GM preps an adventure and with player buy in runs it for his current campaign [*]The GM is required to fill in some blanks that he hadn't fully prepped for and does so by using the prepped info he has and his understanding of the fictional world that he created to help fill in those blanks. [*]The player at any point establishes his character wears blue shirts (as long as wearing a blue shirt isn't directly pivotal to anything already revealed). [*]The player decides at any point (even during the parties first encounter with elves) that his character distrusts elfs due to some past experience with them. DM and player likely work together to establish details around that past experience, but the specifics don't actually have to be established. [/LIST] For me, none of these things are game reality altering (or at least require very specific circumstances before they becomes so). -I'm expecting the last bullet point to be somewhat controversial. [/QUOTE]
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