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What is player agency to you?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9078921" data-attributes="member: 6790260"><p>Depends. I had taken that as simply a preplanned backstory thing, e.g. "Agnar the Wrinklebrained prefers to wear the heraldic colors of his clan, primarily blue." But if it's meant to be something said later, e.g. session 7 establishes that Agnar the Wrinklebrained <em>has always</em> worn blue shirts, then there doesn't seem to be much gap there. Same as establishing some important cultural fact "after" it should already be super well-known, or any other such "this has always been true we just didn't mention it until now" stuff.</p><p></p><p>The only real difference I can see with the "My shirts are, and have always been, blue" and "My character hates, and has always hated, elves" is that the former is more conceptually self-contained, but not totally so, while the latter is more outward-focusing, but again not totally so. That is, for example, the resolution to a mystery in my DW game once actually did turn on a player noticing that a fancy dress <em>failed</em> to remain a single distinct color (revealing that its wearer was a talented illusionist, and thus could have <em>pretended to look like someone else</em>, e.g. the murder victim, AFTER his actual time of death), while hatred of elves could end up being pure color in a game where elf NPCs are rare or irrelevant. The elf-hate is more <em>likely</em> to end up mattering, but neither has any guarantee of relevance nor lack thereof.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9078921, member: 6790260"] Depends. I had taken that as simply a preplanned backstory thing, e.g. "Agnar the Wrinklebrained prefers to wear the heraldic colors of his clan, primarily blue." But if it's meant to be something said later, e.g. session 7 establishes that Agnar the Wrinklebrained [I]has always[/I] worn blue shirts, then there doesn't seem to be much gap there. Same as establishing some important cultural fact "after" it should already be super well-known, or any other such "this has always been true we just didn't mention it until now" stuff. The only real difference I can see with the "My shirts are, and have always been, blue" and "My character hates, and has always hated, elves" is that the former is more conceptually self-contained, but not totally so, while the latter is more outward-focusing, but again not totally so. That is, for example, the resolution to a mystery in my DW game once actually did turn on a player noticing that a fancy dress [I]failed[/I] to remain a single distinct color (revealing that its wearer was a talented illusionist, and thus could have [I]pretended to look like someone else[/I], e.g. the murder victim, AFTER his actual time of death), while hatred of elves could end up being pure color in a game where elf NPCs are rare or irrelevant. The elf-hate is more [I]likely[/I] to end up mattering, but neither has any guarantee of relevance nor lack thereof. [/QUOTE]
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