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What is player agency to you?
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<blockquote data-quote="FrozenNorth" data-source="post: 9079017" data-attributes="member: 7020832"><p>I think the word “willy-nilly” is doing a lot of lifting in that sentence. As other posters have indicated, no RPGs exist that give players unlimited authorial control.</p><p></p><p></p><p>Just to be clear, the context was whether a player using their authorial intent to their disadvantage would be “altering the game reality”, not whether or not you would have a problem with it.</p><p></p><p>I suspect that you might not have an issue with a PC “altering the game’s reality”, even as you acknowledge that some alteration of reality took place.</p><p></p><p>As an example:</p><p></p><p>In a seafaring adventure, the PCs are at sea, running low on supplies, but are carrying a cargo of valuable muslin. They see a ship in the distance. The DM intends the ship to be a merchantman, with whom the PCs will be able to trade to replenish their supplies.</p><p></p><p>The lookout takes the spyglass to scope the ship, and rolls a natural 20 on the Perception check.</p><p></p><p>The DM duly describes a standard merchantman.</p><p></p><p>The lookout’s player pipes in “To the untrained eye, this may in fact look like a simple merchantman. But there are too many sailors on deck, and I can clearly cutlasses. These are pirates lulling us into a false sense of security!”</p><p></p><p>Would you agree that the player is altering reality even if having a merchantman turn into a pirate ship is to the characters’ disadvantage?</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 9079017, member: 7020832"] I think the word “willy-nilly” is doing a lot of lifting in that sentence. As other posters have indicated, no RPGs exist that give players unlimited authorial control. Just to be clear, the context was whether a player using their authorial intent to their disadvantage would be “altering the game reality”, not whether or not you would have a problem with it. I suspect that you might not have an issue with a PC “altering the game’s reality”, even as you acknowledge that some alteration of reality took place. As an example: In a seafaring adventure, the PCs are at sea, running low on supplies, but are carrying a cargo of valuable muslin. They see a ship in the distance. The DM intends the ship to be a merchantman, with whom the PCs will be able to trade to replenish their supplies. The lookout takes the spyglass to scope the ship, and rolls a natural 20 on the Perception check. The DM duly describes a standard merchantman. The lookout’s player pipes in “To the untrained eye, this may in fact look like a simple merchantman. But there are too many sailors on deck, and I can clearly cutlasses. These are pirates lulling us into a false sense of security!” Would you agree that the player is altering reality even if having a merchantman turn into a pirate ship is to the characters’ disadvantage? [/QUOTE]
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What is player agency to you?
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