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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="FrogReaver" data-source="post: 9079872" data-attributes="member: 6795602"><p>On RPGing vs taking turns weaving a story together. There's alot of similarities there, even in D&D.</p><ul> <li data-xf-list-type="ul">Each player takes a turn. </li> <li data-xf-list-type="ul">Each adds to the shared fiction on their turn. </li> </ul><p>But there are differences too.</p><ul> <li data-xf-list-type="ul">1. Players have authority over their PC's and little else (though rarely is it nothing else)</li> <li data-xf-list-type="ul">2. Generally, (but there's exceptions) when a player tries to do something using the authority he would have that would impact something another player (most likely the DM) has authority there is a resolution mechanic. In 5e D&D that would be 1) DM decides if success, failure, or uncertain and 2) if uncertain the DM determines the DC (or in some cases like spells the game provides this) and then a roll is made to determine success or failure.</li> </ul><p>I think most players don't compare their preferred game to taking turns weaving a story together, but when they encounter a game giving players authority over more than they are used to it's hard not to draw that parallel. I'm suggesting that more overlapping authority that players share the more similar the take turns weaving a story together where each participant has authority over everything the game is. It's a spectrum IMO and even D&D is on that spectrum. Games like PbtA are certainly close to D&D on that spectrum, but they are also a bit closer to the extreme of taking turns sharing authority over everything. Something like this where the vertical lines Represent D&D, PbtA, and full blown taking turns sharing all authority -|-|---------|</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9079872, member: 6795602"] On RPGing vs taking turns weaving a story together. There's alot of similarities there, even in D&D. [LIST] [*]Each player takes a turn. [*]Each adds to the shared fiction on their turn. [/LIST] But there are differences too. [LIST] [*]1. Players have authority over their PC's and little else (though rarely is it nothing else) [*]2. Generally, (but there's exceptions) when a player tries to do something using the authority he would have that would impact something another player (most likely the DM) has authority there is a resolution mechanic. In 5e D&D that would be 1) DM decides if success, failure, or uncertain and 2) if uncertain the DM determines the DC (or in some cases like spells the game provides this) and then a roll is made to determine success or failure. [/LIST] I think most players don't compare their preferred game to taking turns weaving a story together, but when they encounter a game giving players authority over more than they are used to it's hard not to draw that parallel. I'm suggesting that more overlapping authority that players share the more similar the take turns weaving a story together where each participant has authority over everything the game is. It's a spectrum IMO and even D&D is on that spectrum. Games like PbtA are certainly close to D&D on that spectrum, but they are also a bit closer to the extreme of taking turns sharing authority over everything. Something like this where the vertical lines Represent D&D, PbtA, and full blown taking turns sharing all authority -|-|---------| [/QUOTE]
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What is player agency to you?
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