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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="CreamCloud0" data-source="post: 9079939" data-attributes="member: 7034710"><p>we are not saying that limited player agency is correct, and i have a couple of refutations to that, 1) a player can have <em>lots of agency</em> but a player does not need to be 'altering reality' to have agency, they can have agency interacting with all pieces that the game/GM has already presented to them as they already are, convincing the General you met 3 sessions ago who has no stakes in the fight to bring his armies to oppose the lich king can be agency, 2) we are not framing it as incorrect to have 'world changing' agency, just that DnD is a game where players only have very limited amounts of it in most areas that aren't directly related to their character's personal lives.</p><p></p><p>some of us prefer that when we are in a world, just because the players haven't encountered something yet that doesn't mean there is 'nothing there', the world we haven't explored yet is not an unpainted canvas to us but a painted one that is merely hidden in darkness</p><p></p><p>i don't find the three first examples of equal comparison to the latter, the last one is entirely a personal matter, it involves only your character's opinions and expression, nothing the GM needs to have a say in, whereas the first three, you are speaking outside of yourself, you are declaring facts about the world, outside reality is shaped by you saying those things, if you say 'Elfin cries when his friend dies' or 'he shouts and rages at the unfairness' or 'he is silent holding his emotions in check' that has no influence on what the reality happening outside them is,</p><p></p><p>i see little real difference between being able to say 'XYZ is how griffin biology works' and 'i conveniently 'picked up' a scroll of revivify from somewhere' because it changes what the reality is outside the character.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9079939, member: 7034710"] we are not saying that limited player agency is correct, and i have a couple of refutations to that, 1) a player can have [I]lots of agency[/I] but a player does not need to be 'altering reality' to have agency, they can have agency interacting with all pieces that the game/GM has already presented to them as they already are, convincing the General you met 3 sessions ago who has no stakes in the fight to bring his armies to oppose the lich king can be agency, 2) we are not framing it as incorrect to have 'world changing' agency, just that DnD is a game where players only have very limited amounts of it in most areas that aren't directly related to their character's personal lives. some of us prefer that when we are in a world, just because the players haven't encountered something yet that doesn't mean there is 'nothing there', the world we haven't explored yet is not an unpainted canvas to us but a painted one that is merely hidden in darkness i don't find the three first examples of equal comparison to the latter, the last one is entirely a personal matter, it involves only your character's opinions and expression, nothing the GM needs to have a say in, whereas the first three, you are speaking outside of yourself, you are declaring facts about the world, outside reality is shaped by you saying those things, if you say 'Elfin cries when his friend dies' or 'he shouts and rages at the unfairness' or 'he is silent holding his emotions in check' that has no influence on what the reality happening outside them is, i see little real difference between being able to say 'XYZ is how griffin biology works' and 'i conveniently 'picked up' a scroll of revivify from somewhere' because it changes what the reality is outside the character. [/QUOTE]
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What is player agency to you?
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