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What is player agency to you?
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<blockquote data-quote="soviet" data-source="post: 9079949" data-attributes="member: 6925338"><p>When a GM adds something to the world during play - e.g. if the characters explore somewhere that hasn't been defined yet, or ask about a detail that the GM hadn't considered - is that GM 'altering the game reality'? </p><p></p><p></p><p></p><p>My intention was that it's about cultural attitudes to death, rituals they observe, and so on - things that derive from the character's place in the world rather than just their personal reaction. 'Elves do it this way'. </p><p></p><p></p><p>This is the heart of it - 'players can't be trusted'. </p><p></p><p>Are you really saying that you play with people who would do that? And that if you did, no-one (including the GM) would be brave enough to say anything? 'Oh OK, adventure solved I guess, have a million XP'.</p></blockquote><p></p>
[QUOTE="soviet, post: 9079949, member: 6925338"] When a GM adds something to the world during play - e.g. if the characters explore somewhere that hasn't been defined yet, or ask about a detail that the GM hadn't considered - is that GM 'altering the game reality'? My intention was that it's about cultural attitudes to death, rituals they observe, and so on - things that derive from the character's place in the world rather than just their personal reaction. 'Elves do it this way'. This is the heart of it - 'players can't be trusted'. Are you really saying that you play with people who would do that? And that if you did, no-one (including the GM) would be brave enough to say anything? 'Oh OK, adventure solved I guess, have a million XP'. [/QUOTE]
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What is player agency to you?
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