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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9080281" data-attributes="member: 42582"><p>The passage you quoted shows that the position you've just attributed to me is false:</p><p></p><p>The last sentence also sets out the principal technique that some RPGs use to increase player agency. As I've already posted multiple times upthread,</p><p></p><p style="margin-left: 20px">in the RPGs I know that have higher player agency, the players cannot "alter game reality" in the way some posters in this thread are talking about. Rather, they establish their own goals and aspirations for their PCs (including working with the group collectively to establish the appropriate backstory and setting elements to underpin those goals and aspirations), and then the GM relies on those goals and aspirations as cues for their own narration of framing and consequence.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9080281, member: 42582"] The passage you quoted shows that the position you've just attributed to me is false: The last sentence also sets out the principal technique that some RPGs use to increase player agency. As I've already posted multiple times upthread, [indent]in the RPGs I know that have higher player agency, the players cannot "alter game reality" in the way some posters in this thread are talking about. Rather, they establish their own goals and aspirations for their PCs (including working with the group collectively to establish the appropriate backstory and setting elements to underpin those goals and aspirations), and then the GM relies on those goals and aspirations as cues for their own narration of framing and consequence.[/indent] [/QUOTE]
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What is player agency to you?
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